e7227339 ( col ) 家族板板主手機認證徽章 Lv. 35 | 文章數 : 6897
3
第 1 篇 2014-07-30 13:43:55
Gnar THE MISSING LINK, revealed
Wallpaper_Gnar
失落環節Gnar揭密

Time marches on for most, but not Gnar. A yordle born millennia ago, Gnar was captured and trapped in true ice, frozen - quite literally - in time. Civilizations formed and fell as the prehistoric yordle vacantly stared on, but nothing – not even true ice – could confine Gnar forever. After breaking free, he wandered Runeterra until he found himself taken in by his yordle descendants. But, as they would soon discover, there’s a beast behind the boy.

對大多數人來說,時間是前行不止的,但在Gnar身上卻不是這麼一回事.
在數千年前有個約德爾人誕生了,Gnar陷落在真冰之中,
就如同字面所說的-凍結在時間之中.文明起落,史前約德爾人的起蒙也逐漸的不為人知,
但是沒有任何事物-就算是真冰-能夠永遠的禁錮Gnar.
在逃出生天後,Gnar發現自己被他的約德爾子孫帶走了.
但他們很快就會發現,在這小男孩的體內藏有野獸!

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技能組

Passive: Rage Gene
Gnar builds up rage in combat. Once he fills his rage bar, Gnar’s next ability transforms him into Mega Gnar, giving him bonus armor, magic resist, health and attack damage at the expense of movement speed, attack speed and attack range. If Mini Gnar doesn’t use an ability, he transforms into Mega Gnar after a few seconds anyway. While in Mega Gnar form, his rage slowly runs down, and once it’s exhausted, he turns back into Mini Gnar. After transforming back, Mini Gnar briefly becomes tired and can't gain rage for a few seconds.


被動:狂怒基因
Gnar在戰鬥中會累積怒氣.當他怒氣值全滿時,Gnar下次使用技能會讓他變成超級Gnar,
以攻擊距離,移動速度和攻擊速度為代價,換來額外的雙防,血量和傷害力.
如果Gnar沒有使用任何技能,他依然會在幾秒後自動變身成超級Gnar.
當變身陳超級Gnar後,他的怒氣會緩慢的下降,當怒氣歸0時,他會變回原本的迷你Gnar.
在變回迷你Gnar後,他會因勞累而有一段時間無法取得怒氣.



Q:Mini Gnar-Boomerang Throw
Gnar chucks his boomerang in a target direction, dealing damage to the first enemy struck while applying a slow. After striking an enemy, the boomerang slows before returning to Gnar, dealing reduced damage to all enemies in its path. If Gnar catches it, he reduces Boomerang Throw’s cooldown significantly.


Q:迷你Gnar - 迴旋投射
Gnar往目標處投射他的迴旋標,對第一個敵人造成傷害和緩速效果.在攻擊到敵人後,迴旋標會飛回Gnar身邊,對路上全部的敵人造成較少的傷害.如果Gnar有接到迴旋標,這個技能的CD會明顯的下降.


Q:Mega Gnar - Boulder Toss
Gnar launches a huge boulder in a target direction, damaging and slowing the first target in the boulder’s path along with all nearby enemies. Once it’s landed, Gnar can pick the boulder up to reduce Boulder Toss’ cooldown.


Q:超級Gnar - 巨岩投射
超級Gnar往目標處扔出巨大的石頭,對第一個接觸到的敵人和敵人身邊全部的敵方造成傷害和緩速效果.
如果超級Gnar走去撿起石頭,那巨岩投射的CD將明顯下降.



W: Mini Gnar - Hyper(Passive)
Every third attack or ability against a target deals percent max health as magic damage. Whenever Hyper triggers, or when Mega Gnar transforms back into Mini Gnar, he gains a moderate movement speed boost that decays over time.


W:迷你Gnar - 強化攻擊
對單一目標的第三次普攻或技能攻擊都將依其最大生命力造成額外的魔法傷害.
當強化攻擊發動,或是剛從超級Gnar變回迷你Gnar時,Gnar都會得到一個依時間減少效果的加速Buff.


W: Mega Gnar - Wallop
Gnar stands on his back legs before slamming his fists into the ground, damaging and briefly stunning all enemies in front of him.


W:超級 Gnar - 強力衝擊/牆OP(誤)
超級Gnar用後腳站起來,接著用他的雙拳敲向地面,傷害並震暈面前全部的敵人



E: Mini Gnar - Hop
Gnar jumps in a target direction and gains a moderate attack speed boost. If Gnar lands on a unit, he bounces, hopping again in the same direction. If Gnar hops onto an enemy unit, he also damages and slows them.

E:迷你Gnar - 跳躍
Gnar跳往目標地並得到額外的攻速加成.如果Gnar落地的地方有任何單位存在,他會再次彈跳,
並往同一個方向再跳一次.如果Gnar撞擊的是敵人單位,他會緩速並傷害敵人.


E: Mega Gnar - Crunch
Gnar launches himself in a target direction, damaging and slowing all enemies he lands directly on.

E: 超級Gnar - 撞擊
超級Gnar往目標處跳躍,傷害並緩速全部落地時在他身邊的敵人.


R:Megar Gnar - GNAR!
Gnar throws a tantrum, tossing all enemies around him in a target direction. All enemies thrown are slowed and damaged, while enemies thrown into walls, including turrets and base structures, suffer extra damage and are stunned.


R: 超級Gnar - Gnar超強!
Gnar對身邊全部的敵人發怒,將身邊全部的敵人往同一個方向推擠.被推擠的敵人都換被緩速並受到傷害.如果敵人撞到牆或其他建築物,他們將會受到額外的傷害並被暈眩.

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gnar-screenshotFULL

Gameplay
Gnar’s a prehistoric yordle best suited to the Rift’s top lane. A transform champion with clear strengths and weaknesses in both Mini and Mega forms, Gnar fights best when he anticipates his fits of rage, and come late game, brawls most effectively as a tank or fighter.

打法特色
作為原始的約德爾人,Gnar在上路是最合適的.
因為作為一個變身型的英雄,他在迷你型態和超級狀態都有明顯的優缺點,
當他能夠預測怒氣的成長時會是最佳的戰鬥狀態.
當到了遊戲後期,他會是有效的坦克或是鬥士.


Top Lane
Gnar’s rage meter fills slowest at the start of the game, so mastering his Mini form is key to a successful early game. Fortunately, Mini Gnar has plenty of tricks up his furry sleeves to keep his more fragile form safe from enemy aggression. Boomerang Throw deals decent damage to his lane opponent, and its slow helps Gnar maintain distance and avoid retaliation. Once unlocked, Hyper applies further damage, helping Gnar gain lane dominance with timely basic attacks and repeated Boomerang Throws. Mini Gnar is best off saving Hop as an escape: it’s a solid disengage ability that he can use on lane opponents or junglers as they come in to take him out.

Gnar的怒氣在遊戲早期成長的最慢,所以掌握他的迷你型態是遊戲早期勝利的關鍵.
幸運的事,迷你Gnar在他毛絨絨的袖子裡,
有一堆的戲法來讓脆弱的迷你Gnar在敵人的侵略下存活.
(Q)迴旋投射能對他線上的敵人造成可觀的傷害,而它的緩速效果能讓Gnar保持距離避免被反擊.
當取得了(W)強化攻擊後,(W)會增加Gnar的傷害,讓Gnar透過普攻和(Q)迴旋投射取得更大的線上主宰力.
迷你Gnar最好是將(E)跳躍留著用來躲避,這是個強力的避戰技巧,
當線上的敵人或打野者過來想攻擊他時能順利的脫逃.


And then there’s Mega Gnar. A brutal beast with significant crowd control and surprising burst, Mega Gnar brings a completely different playstyle to bear complete with inherent strengths and weaknesses. He’s a juggernaut: slow, strong and resilient, and while he delivers a punishing burst of damage, he has little to follow up with. While Mini Gnar is nimble enough to dart around the edges of combat, Mega Gnar thrives in the heart of the fight. After Crunching in to face his enemy top laner, quick casts of Boulder Toss and Wallop should see all but the most defensive of enemies pummeled effectively. He has considerable vulnerabilities, though, particular when being ganked. Mega Gnar has no effective means of escape, and has to rely on raw health and resistances to keep him alive as he lumbers back to the safety of his tower. Things change meaningfully once Gnar hits six and gains access to GNAR! While it hits hard enough, the utility is strong enough to save Gnar’s life - and end his enemy’s - particularly when they’ve strayed close to walls. Bait your opponent into the brush as Mini Gnar, then transform and use GNAR! to smash them into the wall, stunning them as you burst them down with the rest of your abilities. If your enemy’s particularly confident and tower dives, use the ability to stun them against your turret. When trying to survive a gank, simply throwing them away should give you the time you need to escape.

除了迷你Gnar外,還有超級Gnar.一個帶有顯著場控威力及驚人戰力的野獸.
伴隨著完全不同的打法特色,超級Gnar有著明顯的威力和弱點.

他是個不朽戰士-慢速,強壯而且有著高生存力.當他決定用大量傷害懲罰敵人時,
他不會留下太多的餘力.迷你Gnar是個到能夠在戰鬥邊緣遊走的靈活角色,
而超級Gnar會在戰場的正中央大展身手.

在超級Gnar(E)撞擊衝到上路敵人的前方之後,
快速的接上(Q)巨岩投射和 (W)強力衝擊能將最龜的敵人都有效的痛宰一頓.
超級Gnar有不錯的耐受力,特別是在被敵人Gank時.
超級Gnar沒有有效的逃脫技,當他慢慢的爬回塔下時,他能依賴的就是單純的血量和雙抗.
但是這一次都會在Gnar上六,拿到大絕(R)Gnar超強!後完全改觀.
這個技能在傷害很大的同時,
它也有強大的效能來救Gnar一命-並終結Gnar的敵人-特別是當他們站在牆邊的話.
利用迷你Gnar來誘導敵人進入草叢,變身,
並接上(R)Gnar超強!來把他們打在牆上,在他們被擊暈的同時把全部的技能都轟出去.
如果你的敵人對塔殺很有自信,那就利用(R)Gnar超強!來把他們暈在塔上.
當行動的目標是躲離Gank時,單純的把他們推開應該就能給你足夠的逃脫時間.

Teamfights
團戰期

Gnar has three distinct phases during teamfights, each oriented around timing his forms. First, he needs to avoid engaging for a while as Mini Gnar builds up rage, kiting with basic attacks, Boomerang Throw and Hyper’s passive to put a dent in the enemy frontline. Once Gnar’s about to pop, he’s best suited Bouncing in towards the enemy team. Whenever Mini Gnar’s activates an ability with full Rage, he transforms into Mega Gnar while using it, so while the gathered targets might see a small ball of fluff leaping towards them, something very different will land in their midst.

Gnar在團戰期有三種不同的階段,而每一種都和他現在的型態有關.
首先,他作為迷你Gnar,需要避免接戰來累計怒氣,利用(Q)迴旋投射和普攻來風箏敵人.
(Q)迴旋投射,普攻和(W)強化攻擊能對敵方的近戰角造成一定傷害.
當Gnar準備變大時,他最好跳往敵陣中央.
只要Gnar在怒氣全滿時使用技能,之後他就會變身成超級Gnar,
所以當集結的敵人看似只是一團小小的絨毛球跳向他們,
當落地後會在他們中央變成很不一樣的東西.

Once Mega Gnar’s landed, his role is to disrupt as much as possible, using Boulder Toss and Wallop to damage and crowd control all nearby enemies. Gnar works best as his team’s tank here, blocking skillshots with his considerable frame and forcing the enemy damage dealers to focus on him. Knowing when to use GNAR! is critical: smart timing can interrupt several enemy abilities simultaneously, while smart positioning can send the entire enemy team crashing into a structure, stunning them all and giving his allies the chance to secure kills.

當超級Gnar落地後,他的角色變成了干擾者.
利用(Q)巨岩投射和(W)強力衝擊來傷害並場控身邊的敵人.
此處Gnar最好的角色是隊上的坦克,用他可觀的體型來擋住指向技,
並迫使敵人的傷害全都打在他身上.
知道怎麼善用(R)Gnar超強!相當關鍵-在正確的時間點施放能夠同時擋住多數敵人的進攻,
而在正確的地點施放能讓敵人全體撞向建築物,擊暈他們並給隊友清場的機會.

As Mega Gnar’s Rage meter starts to fade, Mini Gnar’s strengths become an amazing asset in clean-up. He’s fast, he can close gaps with Hop and his basic attacks, which, when numerous enough, trigger Hyper and give Mini Gnar a huge movement speed boost. Add in Boomerang Throw, and Gnar has all the tools he needs to catch and finish off his targets.

當超級Gnar的怒氣開始衰退時,迷你Gnar的力量在清場上相當驚人.
他很快,他能利用(E)跳躍來拉近和敵人距離.
當攻擊次數夠多,(W)強化攻擊能讓迷你Gnar有大量的跑速加成,
最後再加上(Q)迴旋投射,Gnar有終結他的敵人的一切所需工具.

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Synergy
協同組合

Works well with:
搭配良好

Lulu - the Fae Sorceress

Lulu’s kit handily fills in Gnar’s weaknesses and supplements his strengths in both forms. She can shield Mini Gnar with Help, Pix! whenever he’s under attack, while Whimsy gives Mega Gnar all the movement he needs to help him stick to the enemy team and dish out his AoE damage.

lulu-lulu的技能組能補充Gnar的缺點,並在各種型態上強化他的威力.
lulu能在Gnar被攻擊時上盾,在他變身成超級Gnar時加快他的跑速,
讓超級Gnar能粘在敵隊身邊並擊出範圍傷害

Amumu - the Sad Mummy

Come late game, Gnar thrives when he has a primary tank initiator to follow up on. Amumu’s perfect: his Q to R combo locks down enemy teams, meaning Mega Gnar can Crunch in and complement Amumu’s AoE damage with his own.

amumu-當進入遊戲後期,Gnar如果能跟在主坦之後進場最好.
Amumu在這點上相當完美,他的Q-R連段能鎖死敵隊,
這代表著Gnar能在後面用(E)撞擊進場,並補足amumu的範圍傷害.

Orianna - the Lady of Clockwork

The ball delivery system lives on whenever Mega Gnar leaps into the enemy team! Combining Crunch and Command: Shockwave (Crunchwave?) deals devastating damage, and Orianna can follow up with Command: Dissonance, which slows the enemies and speeds Mega Gnar’s otherwise lumbering gait.

Orianna-傳球系統在超級Gnar(E)撞擊進場時完美呈現!
結合Orianna的大絕和(E)撞擊能對敵人造成毀滅性的傷害,
而orianna能在知後接上(W),同時強化超級Gnar的跑速並降低敵人的速度.

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Struggles against:
對戰弱勢

Teemo - the Swift Scout
Teemo outranges Gnar and deals enough damage over time with his Toxic Shots to beat him in a war of attrition. The Swift Scout can also blind Gnar in basic attack battles, or turn to Move Quick to dodge everything from boomerangs and boulders to Mega Gnars.

Teemo-Teemo手比Gnar長,並且能夠利用(E)劇毒射擊造成巨大的傷害.
迅捷斥候也能夠在普攻換血上讓Gnar目盲,
或者是利用(W)衝刺來躲過迷你Gnar的(Q)和超級Gnar的(Q).

Irelia - the Will of the Blades

Though Gnar can trade well with Irelia over the opening few levels, by level 5, she has all the true damage, sustain, speed and resilience needed to beat Gnar in a fight, meaning the Missing Link has little choice but to farm under tower and rely on jungler support.

Irelia-雖然在開場的幾級內Gnar能換贏Irelia,但是當上到五級時,
Irelia有真實傷害,回血能力,速度和抵抗力在戰鬥中打敗Gnar,
這代表Gnar除了在塔下農兵和靠打野幫忙外沒有太多選擇.

Fizz - the Tidal Trickster

Fizz is a problem for both of Gnar’s forms. He’s nimble and powerful enough to burst down Mini Gnar before he has the chance to transform, and Playful/Trickster can dodge Mega Gnar’s considerable power and crowd control, including GNAR!

Fizz在Gnar的兩種型態都是大問題.
他很靈活,但有足夠的傷害力來在迷你Gnar變身前擊殺Gnar.
而Fizz的(E)能躲過超級Gnar的傷害力和場控,包含(R)超級GNAR!

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Champion Insights
英雄見解

Gnar, designed by gypsylord
Gnar,由gypsylord設計


Let’s talk transform!

Transform champions have historically been some of the hardest to balance in League of Legends because they frequently end up with a dominant form: pre-4.10 Nidalee worked best in human form unless she needed to execute or run away, and Jayce happily sits in cannon form for the bulk of his games. Giving both forms unique strengths and weaknesses is meaningless when they can just transform at will to lose the weaknesses they had. Let’s look again at Jayce: How’s a melee champion supposed to fight him in a one-on-one scenario if Jayce can duel just as well up close and has the option to transform into an effective ranged champion?

讓我們來談談變身吧!!

變身類的英雄在聯盟的歷史中一向是最難平衡的類型之一,
這主要是因為他們總是有某種主宰一切的型態.
在4.10前的奈德莉在人型的表現最好,除非她需要處決敵人或是逃袍.
杰西絕大多數的時間都喜歡呆在加農炮型態.
當他們能夠利用變身來遮蔽弱點時,給予兩種型態各別的缺點和威力並沒有多大的意義.
再次拿杰西當範例,作為近戰英雄,要怎麼在一對一的情況和他戰鬥,
如果杰西在近戰型態有足夠和他們單挑的威力,
並且能有效率的轉換成遠程英雄?

Here’s the central question we posed ourselves: how can we create a new transform champion that feels fundamentally good to play as and against? Our answer was to make a champion with identifiable strengths and weaknesses in both forms, then limit the player’s ability to control which form they play in. After months of testing, we ended up with the (sometimes) adorable ball of fluff known as Gnar.

這便是我們對自己提出的核心問題:
我們要怎麼創造出一個變身英雄,
而不管是用他,或是對線對到他,基本上都很好玩?
我們的答案是讓這個英雄在兩種型態上都有顯而易見的優缺點,
並且限制玩家變身的機會.
在經過數個月的測試後,我們完成了這個(有時候)很可愛的絨毛球-Gnar.

So how’s he different? Well, Mini Gnar’s one of the most mobile champions in the game. He boasts good sustained damage and kites incredibly well, but when he does get caught, he dies fast. On the other hand, Mega Gnar is a colossus. He’s tanky and surprisingly bursty, with strong area of effect and crowd control to boot. But he’s slow, meaning his enemies can pretty much get away simply by walking in the opposite direction. Removing control of the transform from Gnar means that he has to anticipate when he’s about to pop (or er... unpop?), and position and prepare to play in a completely different way, adding extra complexity and depth to his gameplay. This also means that – for the first time – learning how to play during the transitions between Gnar’s forms is just as important as mastering the play styles of his two forms.

他有什麼不一樣的地方?
迷你Gnar是遊戲中最具機動性的英雄之一.
他搭配了相當好的持續傷害,並且能把敵人風箏的相當好.
但當他被逮到時,他會很快死亡.
另一方面來說,超級Gnar是作巨神像.
他很坦,而且很暴力,搭配有強力的範圍傷害和場控效果.
但是他很慢,這意味著敵人能輕鬆的透過走到反方向來避免他的攻擊.

移除掉自由變身的能力,代表著Gnar必需要預測自己幾時要變大(或變小),
要自己站好位並準備在兩種不同的打法間切換,
這在他的玩法上增加了額外的複雜度和深度.
這也代表著-在這遊戲中第一次-學著在遊戲中控制變身,
和學習在兩種型態中不同的打法一樣重要.

We’re excited to see what you make of Runeterra’s next champion. Let us know in the comments below!

我們期待見到各位對符文大陸下一位英雄的反應,在下面回應讓我們知道!
  • gnar-screenshotFULL
  • Wallpaper_Gnar

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