e7227339 ( col ) 家族板板主手機認證徽章 Lv. 35 | 文章數 : 6897
3
第 1 篇 2014-02-27 11:29:58
http://na.leagueoflegends.com/en/news/game-updates/patch/patch-43-notes
原文網址

patch_notes_banner_4

“Hey Summoners,

Welcome back to the patch notes! This isn’t a huge update (less novel-length patch notes, YAY!), but we’re using this patch to set out the roadmap of what we’ll be hitting long-term. For example, Kassadin and Gragas are getting small nerfs this patch while we focus on their larger long term changes after they go through our lab tests.

Outside of that, we’ve got some general tune-ups for support gold items (take a look at the updated Spellthief line!) and basic items in general. Oh, and keep an eye out for a new champion! HO HO HO WHAT A FUNNY JOKE WE HAVE MADE.”


嘿!各位召喚師早!
歡迎回到更新情報!這不是一個很大的更新(不是像小說一樣長的更新內容,耶~),
不過我們利用這次的更新來標明我們接下來會長期重視的目標.
舉個例子來說,卡薩丁和古拉格斯在這次的更新中都被小小的nerf了,
而我們在實驗室中還有其他更長遠的變化還在測試.

======================================================
遊戲大廳
LoL Client


“With our LoL client work ongoing, game invites were next on our hit list. The below changes should help out with client performance. ”

    Players can now be invited to and accept game invitations while already in a lobby
    Lobby owners can now select a teammate to be the game owner and “draft captain” in charge of bans and first pick
    Improved invitee and lobby status updates:
        Accepted
        Pending
        Declined
        Accepted - Lobby Full
        Accepted - Quit
        Joined - Quit
        Joined
        Kicked
        Banned
    Invitations to games that are no longer available will now read “The invitation from «Summoner» has expired.”
    You can now grant invite privileges in custom games
    Chat lobbies will remain intact if someone leaves champ select
    You can still send and receive game invites if chat goes down
    You can now send game invitations to offline players - they’ll see them when they log in
    Chat’s no longer restricted when sending out large amounts of invites at once


組隊介面
隨著我們的組隊介面逐漸改進,邀請介面是我們接下來要調整的東西.
下面的變動應該會讓組隊介面的效能有所改善.

就算已經在組隊介面內的玩家也能受邀請並加如另外一個遊戲內.
開遊戲的人現在能夠選一個玩家當主持人,並且拉動隊員順序來決定誰能ban人和先選.
強化了邀請和團隊介面的資訊:
接受
考慮中
拒絕
接受-不過隊上已經滿了
接受-不過跑了
加入-不過跑了
加入
被踢了
被禁止加入遊戲

邀請你加入已經不能加入的遊戲時,訊息會自動變成
"某某玩家送來的邀請已過期"
自訂遊戲中可以給受邀玩家邀請權利
就算有人在選擇英雄時離開,聊天室還是會運作
在聊天功能停止時你還是能收送邀請訊息
你能夠對離線的玩家送邀請-他們會在上線時收到
在一次送出大量邀請時,不會再被限制發言(不確定)

===================================================
英雄變動
Champions

Vel’Koz

Vel’Koz, the Eye of the Void is somewhere in this patch but will be turned on at a later date.


威寇茲

虛空之眼威寇茲藏在這次的更新之中,但是會在調整完後才上線


Corki
Corki players can now see Phosphorus Bomb’s area of effect indicator and Phosphorus Bomb now scales with bonus AD.

“Way back, we added more gameplay to Phosphorous Bomb in the form of a travel time, thereby increasing the difficulty of the skill but not the reward. We’ve added some extra gunpowder to the bomb this patch to rebalance the ability.”
Q - Phosphorus Bomb
newbonus attack damage ratio +0.5 Bonus Attack Damage Ratio
newclarity Now shows area-of-effect indicator for Corki (previously displayed only for enemies)

庫奇
庫奇玩家現在能看到(Q)磷光炸彈現在會顯示影響範圍,而且現在傷害會隨AD成長.

在當時,我們介由加入飛行時間讓(Q)磷光炸彈有更多的打法互動,
這增加了這個技能的難度,但是沒有對應的回報.
我們在炸彈中多加了一點火藥來重新平衡這個技能.

(Q)磷光炸彈
額外AD加成-0.5額外AD
庫奇玩家現在會知道炸彈影響範圍,之前只有敵人知道


Gragas

We lowered Body Slam’s AD ratio at early levels and reduced Explosive Cask’s AP ratio.

“Short-term, we’re making these changes to slightly tone down Gragas’ overall power curve without making him “Old and Busted.” In future patches we’ll look at Gragas and make changes that leave him feeling like more of a drunken brawler than a fat mage.”
E - Body Slam
total attack damage ratio 0.66 at all ranks ⇒ 0.3/0.4/0.5/0.6/0.7
R - Explosive Cask
ability power ratio 1.0 ⇒ 0.9
old mana cost 100/125/150 ⇒ 100 at all ranks (legacy patch note from an undocumented change in 4.2)

古拉格斯
我們降低了(E)肉彈衝擊早期的AD加成,並且降低了(R)爆破酒桶的AP加成.

簡單來講,我們透過這些修正台降低古拉格斯OP的地方,並讓他不會被玩過頭.
在未來的更新中我們會持續注意古拉格斯,並作些調整.
讓他感覺更像是個酒醉的戰士,而不是個胖法師.

(E)肉彈衝擊
AD加成從固定0.66變成(0.3/0.4/0.5/0.6/0.7)

(R)爆破酒桶
AP加成調整(1.0=>0.9)
法耗固定100(之前是100/125/150,更新4.2中有說要改沒改到)


Kassadin

We reduced Null Sphere’s damage and silence duration and lowered the damage of Force Pulse.

“We’re currently working on more aggressive changes for Kassadin in the future. In the meantime, these are short term tweaks to knock his power levels down a peg while we continue testing. Maybe, someone, somewhere, will get to play him in a ranked game.”
Q - Null Sphere
damage 80/115/150/185/220 ⇒ 80/110/140/170/200
silence 1.5/1.75/2/2.25/2.5 seconds ⇒ 1/1.25/1.5/1.75/2 seconds
E - Force Pulse
damage 80/130/180/230/280 ⇒ 80/120/160/200/240

卡薩丁

我們降低了(Q)虛無法球的傷害和沉默時間,並降低了(E)能量脈衝的傷害

"我們未來會對卡薩丁作一些更積極的變化.在現在這個時間點,
這些短期的修正在我們的測試中會會讓他的威力低一階,
讓他或許有機會能在積分賽中出場."

(Q)虛無法球-傷害降低( 80/115/150/185/220 -> 80/110/140/170/200)
(Q)虛無法球-沉默時間降低( 1.5/1.75/2/2.25/2.5秒 -> 1/1.25/1.5/1.75/2 秒 )
(E)能量脈衝 -傷害降低( 80/130/180/230/280 -> 80/120/160/200/240 )


Kha’Zix

“Kha’Zix can be oppressive to play against if he starts snowballing in the early game. Even if his opponents stick together to prevent isolation, the bug deals stupendous amounts of all-in damage before leaping to safety with his E resets. Even though we trimmed down his explosive initiations and crazy fast Dragon/Baron killing speed, we still like Kha’Zix as a speedy hunter, so we buffed his ability to maneuver in fights.”
Q - Evolved Enlarged Claws
missing health damage 8% ⇒ 6%
maximum damage vs. monsters 200 ⇒ 100
E - Leap
bonus attack damage ratio 0.8 ⇒ 0.2
R - Void Assault
newutility Kha’Zix ignores unit collision while in stealth
R - Evolved Active Camouflage
newutility Void Assault Duration +1 seconds (total 2 seconds)

卡力斯

卡力斯如果早期能夠滾到一點雪球,他能夠壓死對線的玩家.
就算他的敵人靠在一起避免孤立的增傷,這蟲子還是能造成巨大的一波傷害,
並且用(E)飛走來避免還擊.就算我們調降了他進場的爆發和瘋狂的清巴龍/小龍速度,
我們依然希望卡力斯依然是個高機動性的獵人,所以我們buff了他在戰鬥中調動的能力.

(RQ)進化孤獨的恐懼-失血額外傷害(8%->6%)
(Q)孤獨的恐懼-對野怪的最大額外傷害(200->100)

(E)掠翅飛躍-額外AD加成下降( 0.8 -> 0.2 )
(R)虛空突襲-卡力斯在隱身時能夠無視單位碰撞
(RR)進化虛空突襲-額外新增隱身時間多一秒的能力(一共2秒)


Ryze

We’ve buffed Ryze’s base health and increased Overload’s range.

“In previous patches, we cemented Ryze’s role as a mid-range mage. Now, we’re helping him adjust.”
General
base health 446 ⇒ 500
Q - Overload
range 600 ⇒ 625

雷茲
我們強化了雷茲的基本血量,並加強(Q)超負荷的距離
"在之前的更新中,我們定位雷茲的角色是中距離的法師,現在我們幫他更適應這件事"

基本
基本血量增加(446->500)

(Q)超負荷
距離增加(600->625)


Skarner

We lowered Crystal Slash’s mana cost and increased Fracture’s slow.

“We’re giving Skarner some help in the early game with a focus on his crowd control capabilities.”
Q - Crystal Slash
mana cost 20/22/24/26/28 ⇒ 16/18/20/22/24
E - Fracture
slow 30/35/40/45/50% ⇒ 45/50/55/60/65%

史加納
我們降低了(Q)水晶斬擊的法耗並增加了(E)水晶塵爆的緩速效果

"我們幫了史加納早期一把,讓他在早期場控能力上好一些"

(Q)水晶斬擊
法耗降低( 20/22/24/26/28 -> 16/18/20/22/24 )

(E)水晶塵爆
緩速增加( 30/35/40/45/50 -> 45/50/55/60/65 )


Teemo

Teemo’s shrooms are now slightly less annoying.

“Late game, Teemos stacking pure AP could pretty much opt out of fighting by laying deathshrooms everywhere and spamming the laugh button. If you’re ever close to losing it after dying to a shroom, just remember; millions of Teemos die each day .”
R - Noxious Trap
ability power ratio 0.8 ⇒ 0.5

天魔

天魔種菇現在比較沒這麼煩了

"後期,純疊AP的天魔最好的選項是大量種香菇,努力避戰並且狂按大笑熱鍵.
就算你在還不能靠近天魔的情況下就被香菇炸死了,請記住-每天都有百萬的天魔死亡"

(R)毒性陷阱
AP加成降低( 0.8 -> 0.5 )


Yasuo

We’ve reduced Way of the Wanderer’s shield duration as well as its value at higher levels.

“We want to further emphasize Yasuo’s defensive weaknesses, like triggering his shield with a basic attack and then waiting out the duration, or making him more vulnerable to lots of things hitting him at the same time.”
Passive - Way of the Wanderer
shield duration 2 seconds ⇒ 1.5 seconds
shield (rough values) 60~690 ⇒ 60~470
shield (real values) 60/65/70/75/85/95/110/125/145/170/200/240/290/350/420/500/590/690 ⇒ 60/65/70/75/80/90/100/110/125/140/160/185/215/250/290/340/400/470

犽宿
我們降低了犽宿護盾的保護時間,還有它在高等時的盾值.

"我們想要強調犽宿在防禦面的弱點,像是用一次普攻來觸發他的盾,
並且等到盾失效後再攻擊,或者是一次對他造成大量傷害"
(被動)浪人之道
盾的持續時間下降(2->1.5)
後期盾值下降( 60~690 -> 60~470 )


========================================================
恐懼行為變更
Terrify(ing) Changes


“The randomness of Terrify made it unreliable in most cases, both in coordinating with teammates and for opponents, so we’re making it more predictable.”

Fiddlesticks

In addition to the Terrify changes, we’ve increased Drain’s cast range.
Q - Terrify
utility Affected units run around in fear ⇒ Affected units now run away from Fiddlesticks with impaired movement
W - Drain
cast range 475 ⇒ 575 (tether range remains at 750)

Nocturne
E - Unspeakable Horror
utility Affected units run around in fear ⇒ Affected units now run away from Nocturne with impaired movement speed
Shaco
W - Jack In The Box
utility Affected units run around in fear ⇒ Affected units now run away from the Jack in the Box with impaired movement speed

恐懼之後的隨機行動讓它在大多數的情況下都不太可靠,
不管是指在和隊友合作或是敵人都一樣,
所以我們讓它變的更可預測.

費德提克
除了(Q)恐懼的改變外,我們也增加了(W)生命汲取的施放距離
(Q)恐懼
被恐懼的敵人會用較慢的速度,逃開稻草人的位置
(W)生命汲取
施放範圍增加(475->575),持續吸取範圍依然是750

夜曲
(E)深宵斷魂
第二階段的恐懼會讓敵人慢慢的逃開夜曲所在的位置

薩科
(W)驚嚇魔盒
被嚇到的敵人會慢慢的逃開盒子所在的位置

=================================================
小修正和bug調整
Minor Changes & Bug Fixes

Kayle
newprettiness Updated Ability Icons!

凱爾-新的技能圖示


Sejuani
W - Flail of the Northern Winds
bugfix Fixed a bug where % increases to Sejuani’s health were not being included in the bonus damage calculation

史瓦尼
(W)北國狂風
修正史瓦尼的血量有百分比加成時,這部份血量加成沒被計算到額外傷害內


Twisted Fate
W - Pick A Card
newprettiness New Particles!

逆命
(W)選牌
新的特效!


Volibear
W - Frenzy
bugfix Fixed a bug where % increases to Volibear’s health were not being included in the bonus damage calculation

佛力貝爾
(W)熊性大發
修正當佛力貝爾的血量有百分比加成時,這部份血量加成沒被計算到額外傷害內.


Zac

We increased the interaction radius of Zac’s blobs.
Passive - Cell Division
chunk pickup / stomp radius 25 ⇒ 50

札克
我們增加了扎克軟泥的互動範圍
(被動)組織分裂
互動範圍增加( 25->50 )

========================================
道具
Items

Tear of the Goddess

“Not enough tears on the Rift.”
newpassive Additionally grants +1 maximum mana per 8 seconds (+1 maximum mana per 6 seconds on Crystal Scar)
mana regen 7 ⇒ 6

女神之淚
"峽谷之中的淚水太少"
新備動-每八秒增加一點法力上限( 水晶之痕是每6秒加一點 )


Doran’s Shield

“We want Doran’s Shield to be a strong pick for countering ranged attack harassment, but its high defensive stats were making it a must-buy early item for some champions. We’re clarifying its strengths while toning down some of the power.”
health 100 ⇒ 80
health regen 10 ⇒ 6

多蘭之盾
"我們希望多蘭之盾是用來對抗遠程普攻騷擾強力選擇,
但他的高防禦力讓他成了某些英雄早期必買的裝備.
我們藉由調降部份威力來明訂這道具的威力"

血量下修( 100->80 )
回血下修( 10->6 )


Spirit Stone Items
(Spirit Stone, Spirit of the Elder Lizard, Spirit of the Ancient Golem, Spirit of the Spectral Wraith)

“We like the changes we made to the Spirit Stone line in patch 4.1, so these are just some general tweaks to promote a wider variety of junglers.”
butcher passive health restore 8% damage dealt ⇒ 6% damage dealt
butcher passive mana restore 4% damage dealt ⇒ 3% damage dealt
butcher passive utility Health / Mana restore no longer halved for area-effect spells

精靈石系列
(精靈石,蜥蜴長老戰魂,遠古戰魂和亡靈戰魂)
"我們喜歡我們在更新4.1中對靈魂石作的變更,
這邊是一些調整,讓這系列道具能提升更多打野角色"
屠殺被動回血下降-8%傷害修為6%傷害
屠殺被動回魔下降-4%傷害修為3%傷害
屠殺被動不再因為範圍技而效果減半



Boots of Mobility

“As the premiere set up boots for getting into - and initiating - fights, we’re introducing a strategic tradeoff. There has been some discussion that this change will hurt some junglers, so we’ll keep an eye on this change.”
movement speed 45 in combat / 105 out of combat ⇒ 25 in combat / 105 out of combat
total cost 1000 gold ⇒ 800 gold

作為開場角色的首選協子,我們引入了更戰略性的取捨.
對於這樣的變動會傷害到某些打野手的討論已經出現了,
所以我們會注意後續的變化

跑速加成從戰鬥中45,離戰後105改成戰鬥中25,離戰後105
總價下降( 1000->800 )


Ruby Crystal

“We don’t expect Ruby Crystal to suddenly be a great starting item, but we want to lower its barrier of purchase. Same’s true of the Sightstone items.”
health 180 ⇒ 150
total cost 475 gold ⇒ 400 gold
Sightstone
health 180 ⇒ 150
total cost 950 gold ⇒ 800 gold
Ruby Sightstone
health 360 ⇒ 400
total cost 1550 gold ⇒ 1600 gold

紅寶石及眼石
我們不期望看到紅寶石突然就成為很好的開場物品,
但我們希望能降低買這個裝的門檻,眼石系列也是一樣

紅寶石
血量下修( 150->180 )
總價下降( 475->400 )

視介之石
血量下修( 180->150 )
總價下降( 950->800)

紅寶視介石
血量上升( 360->400 )
總價上升( 1550->1600 )
===============================================
跳錢裝系列

Gold Generating Items

All stats will be displayed per item while changes will be noted.

We’re doing a polish of the mini-games associated with gold generating items.

每樣物品的資訊都會在下面的說明中有獨立的完整資訊

我們對這些會因為玩家互動而跳錢的裝備作了一系列拋光打磨


Spellthief’s Edge Line

Buying a Spellthief’s Edge is a commitment to harassing your opponents from afar. It’ll be the highest risk and reward item in terms of gold generation.

盜竊之刃系列

購買這系列的道具是為了能夠遠遠的騷擾你的敵人,
在三種跳錢裝中,這會是個有最高的風險和報酬的選擇


Spellthief’s Edge
newpassive tribute Old Tribute Passive ⇒ Spells and basic attacks against champions or buildings deal 10 additional damage and grant 5 Gold. This can occur up to three times every 30 seconds. Killing a minion disables this passive for 12 seconds.
ability power 10 ⇒ 5
mana regen 3 ⇒ 2
gold per 10 2 gold per 10 seconds

盜竊之刃
新的奉獻被動-普攻和技能對英雄和建築物造成額外10點傷害,並產生5金.
這個效果每30秒能夠發動三次,擊殺小兵會讓這被動失效12秒.

AP下修 ( 10->5 )
回魔下修 ( 3->2 )
每10秒跳錢 2金


Frostfang
newpassive tribute Old Tribute Passive ⇒ Spells and basic attacks against champions or buildings deal 15 additional damage and grant 10 Gold. This can occur up to three times every 30 seconds. Killing a minion disables this passive for 12 seconds.
total cost 850 gold ⇒ 865 gold
ability power 20 ⇒ 10
mana regen 7 ⇒ 5
gold per 10 4 gold per 10 seconds

霜牙
新的奉獻被動-普攻和技能對英雄和建築物造成額外15點傷害,並產生10金.
這個效果每30秒能夠發動三次,擊殺小兵會讓這被動失效12秒.

總價上升 (850->865)
AP下修( 20->10 )
回魔下修( 7->5 )
每10秒跳錢 4金


Frost Queen’s Claim
newpassive tribute Old Tribute Passive ⇒ Spells and basic attacks against champions or buildings deal 15 additional damage and grant 10 Gold. This can occur up to three times every 30 seconds. Killing minions does not disable the passive.
newunique active Old Unique Active ⇒ Fires an ice lance that explodes dealing 50 (+5 per champion level) magic damage to nearby enemies while slowing their movement speed by 80%, decaying over 2 seconds (60 second cooldown).
recipe Frostfang + Amplifying Tome ⇒ Frostfang + Fiendish Codex (total cost remains 2000 gold)
newcooldown reduction +10% Cooldown reduction
ability power 50 ⇒ 40
gold per 10 4 gold per 10 seconds
mana regen 10 mana regeneration

霜后宣言
新的奉獻被動-普攻和技能對英雄和建築物造成額外15點傷害,並產生10金.
這個效果每30秒能夠發動三次,擊殺小兵不會讓霜后宣言的被動失效.

新的主動技-發射冰霜長茅,在爆炸後對週圍的敵人造成(50+5*英雄等級)的傷害,
並且緩速敵人80%,在兩秒內緩速效果遞減,CD 60秒

新的配方-霜牙+惡魔法典(總價 2000金)
新的被動效果-10% CDR
AP下降( 50->40)
10秒跳錢 4金
回魔 10mana/5秒


Relic Shield Line

We’re reinforcing the Relic Shield line as “all-in” tanky support items for those who want to scrap in lane all day. This is the moderate risk, moderate reward item.

遺蹟之盾系列
我們強化了遺蹟之盾對那些每天在線上都受到無盡刮傷的打一波坦型輔助的效果.
這是個中等風險,中等報酬的物品


Relic Shield
newpassive spoils of war Old Spoils of War Passive ⇒ Melee basic attacks execute minions below 200 Health. Killing a minion heals you and the nearest allied champion for 40 Health and grants them kill gold. These effects require a nearby allied champion. Recharges every 60 seconds. Max 2 charges.
newclarity Allies who benefit from Spoils of War now also gain +1 to their minions killed score
health 50 ⇒ 75
health regen 6 ⇒ 0

遺跡之盾
新的被動戰亂之殤效果-普攻處決血量低於200的小兵.擊殺小兵會讓你和最近的友軍英雄回血50,
並且給他們等額的金錢.這個效果只有在週圍有友軍英雄時才會發動,
每60秒補充一次,最多可存放兩次.
新的效果-收到戰亂之殤送錢的友軍英雄,在小兵擊殺數上會+1
血量上升 ( 50->75 )
回血下降 ( 6->0 )


Targon’s Brace
newpassive spoils of war Old Spoils of War Passive ⇒ Melee basic attacks execute minions below 200 Health. Killing a minion heals you and the nearest allied champion for 50 Health and grants them kill gold. These effects require a nearby allied champion. Recharges every 30 seconds. Max 3 charges.
newclarity Allies who benefit from Spoils of War now also gain +1 to their minions killed score
total cost 850 gold ⇒ 865 gold
health regen 12 ⇒ 8
health +175 health

巨石盾甲
新的被動戰亂之殤效果-普攻處決血量低於200的小兵.擊殺小兵會讓你和最近的友軍英雄回血50,
並且給他們等額的金錢.這個效果只有在週圍有友軍英雄時才會發動,
每30秒補充一次,最多可存放3次.
新的效果-收到戰亂之殤送錢的友軍英雄,在小兵擊殺數上會+1

總價上升( 850->865 )
回血下降( 12->8 )
血量( 175 )


Face of the Mountain
newpassive spoils of war Old Spoils of War Passive ⇒ Melee basic attacks execute minions below 200 Health. Killing a minion heals you and the nearest allied champion for 50 (+1% of your maximum Health) and grants them kill gold. Recharges every 30 seconds. Max 4 charges.
newclarity Allies who benefit from Spoils of War now also gain +1 to their minions killed score
newunique active Old Unique Active ⇒ Shield target ally for 10% of your maximum Health for 4 seconds. After 4 seconds, the target explodes dealing 100% of their total Attack Damage plus 30% of their Ability Power as magic damage in an area (60 second cooldown).
health 375 health
health regen 25 health regeneration
cooldown reduction 10% cooldown reduction

山靈守護
新的被動戰亂之殤效果-普攻處決血量低於200的小兵.
擊殺小兵會讓你和最近的友軍英雄回血(50+1%你的最大血量),
並且給他們等額的金錢.這個效果只有在週圍有友軍英雄時才會發動,
每30秒補充一次,最多可存放4次.
新的效果-收到戰亂之殤送錢的友軍英雄,在小兵擊殺數上會+1

新的主動技-在目標隊友身上放盾,盾值等於你的10%最大血量.
盾持續四秒,四秒後盾會爆炸並對週圍造成他們的總AD,加上30% AP的魔法傷害,
CD 60秒.

血量( 375 )
回血( 25 )
10 CDR


Ancient Coin Line

We’re giving the Ancient Coin line a reduction in combat-related stats so that we can focus on its hold-out pattern of staying alive in lane. This is definitely the lowest risk line of them all, but it also provides the lowest overall rewards.

我們降低了賢者古幣系列戰鬥相關的屬性,藉此我們可以強調這是個
讓你在線上活越久越有利的道具.
這是個明確的低風險道具,但也提供了最少的抱酬.


Ancient Coin
newpassive favor Old Favor Passive ⇒ Being near a minion death without dealing the killing blow grants 2 Gold and 5 Health.
health regen 5 ⇒ 0
mana regen +3 mana regeneration

賢者古幣
新的被動恩惠-週圍不是自己擊殺的小兵死亡時會取得2金和回5點血
回血下降(5->0)
回魔(3)


Nomad’s Medallion
newpassive favor Old Favor Passive ⇒ Being near a minion death without dealing the killing blow grants 3 Gold and 5 Health.
health regen 8 ⇒ 5
mana regen 11 ⇒ 7
total cost 850 gold ⇒ 865 gold
gold per 10 +2 gold per 10 seconds

流浪者徽章
新的被動恩惠-週圍不是自己擊殺的小兵死亡時會取得3金和回5點血
回血下修(8->5)
回魔下修(11->7)
總價上升( 850->865)
每10秒跳錢:2金


Talisman of Ascension
newpassive favor Old Favor Passive ⇒ Being near a minion death without dealing the killing blow grants 3 Gold and 10 Health.
mana regen 15 ⇒ 10
active Grants nearby allies +40% movement speed for 3 seconds (60 second cooldown).
health regen 10 health regeneration
gold per 10 2 gold per 10 seconds
cooldown reduction 20% cooldown reduction

新的被動恩惠-週圍不是自己擊殺的小兵死亡時會取得3金和回10點血
回魔下修( 15->10 )
主動技-讓週圍友軍加速40%,3秒( 60秒CD )

回血 10
每10秒跳錢2金
CDR 20


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