e7227339 ( col ) 家族板板主手機認證徽章 Lv. 35 | 文章數 : 6897
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第 1 篇 2013-03-28 11:22:45
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Patch 3.5 is about to go live, and we’ve got the details for you listed below. Read on to find out who’s hit the gym along with who’s been carrying a little too hard and exactly what we're gonna do about them.

更新檔3.5將要上線了,我們把細節列在下面.來看看那些人被送進練功房練功過了,也來看看我們到底改了那些東西.


Karma, the Enlightened One

Karma has been relaunched with updates to her model, her kit and her story. If you would like more information, you can read more here.

    Gathering Fire (Passive)
        Reduce’s Mantra’s cooldown every time Karma damages an enemy with one of her abilities (Half-effect for Karma’s basic-attacks).

    Inner Flame (Q)
        Fires a blast of energy that explodes upon enemy contact, dealing magic damage and slowing all enemies in the area.
        Mantra Bonus – Soulflare: Deals additional magic damage and leaves a circle of flame at the impact area (or upon reaching maximum range), heavily slowing all enemies inside the circle. After a brief delay the circle erupts, dealing heavy magic damage to all enemies in the area.

    Focused Resolve (W)
        Links Karma to target enemy champion, revealing them and dealing magic damage over 2 seconds. If the link is not broken, the enemy is rooted.
        Mantra Bonus – Renewal: Focused Resolve deals bonus magic damage over time and heals Karma for a percent of her missing health while linked to her target.

    Inspire (E)
        Target ally gains a shield, granting movement speed for a brief duration and absorbing damage.
        Mantra Bonus – Defiance: The shield overflows with energy, dealing magic damage to all enemies around the shielded unit. Allied champions near the shielded unit gain half of that amount as a shield and are hasted.

    Mantra (Ultimate)
        Karma empowers her next ability within 8 seconds for an additional effect.

魂之啟者 卡瑪
卡瑪重製中更新了她的模組,技能組和背景故事.如果想鰾更多的資訊,可以看看下面的內容.
(被動) 每次用技能擊中敵人英雄時都會降低大絕CD.(用普攻擊中也會有一半的效果)
(Q)  發出能量波,能量波在接觸到敵人時爆炸,對週圍的敵人造成傷害和緩速效果.
(RQ) 造成額外傷害,並在影響範圍內留下一個火圈.大量的降低敵人移動速度,在經過短暫時間之後,對範圍內的全部敵人造成大量傷害.
(W)連結卡瑪和目標敵人英雄,在兩秒內取得他們的視野並持續造成傷害.如果兩秒後連結沒因為拉太遠而中斷,敵人將被定身
(RW)造成額外傷害,並在連結期間回補卡瑪總失血量的一定百分比
(E)在目標友軍身上放盾,在短期內加速目標並吸收傷害.
(RE)在盾上面加上超多的能量,傷害目標週圍的敵人.目標週圍的友軍得到一半的盾,並有一樣的加速效果.
(R)卡瑪在八秒內加強下次一施放的技能威力.

Akali

Akali’s Twilight Shroud was behaving inconsistently before this patch, so we’ve adjusted it to better match its visual and theme, and to provide greater opportunity for counterplay.

    Twilight Shroud
        Akali is now immediately stealthed/revealed upon entering/leaving the Shroud zone
        Akali is now immediately stealthed when casting Twilight Shroud directly on herself
        Akali is now revealed from stealth upon casting a spell or beginning an attack rather than upon dealing damage
        Delay on re-stealthing increased by 0.15 seconds

阿卡麗
阿卡麗的隱身在這次更新前不一至,所以我們調整讓這個技能更加的切合主題和視覺效果,並提供較好的對抗機會.
(W)現在在進入/離開煙霧區時會馬上隱身/現身
(W)現在施放技能後會馬上隱身
(W)現在只要攻擊,或是施放技能就會現身,而不是造成傷害時現身.
(W)重新隱身需要額外0.15秒


Anivia

    Crystallize
        Fixed a bug where Crystallize could stop uninterruptible movement abilities such as Malphite's Unstoppable Force

艾妮維亞
(W)修正冰牆會擋下一些無法中斷的移動技的bug,像是墨菲特的衝撞


Ashe

    Focus
        Now displays the Critical Strike chance bonus on the buff bar

艾希
(被動)在buff區會看到爆擊機率


Draven

    Spinning Axe
        Now leads Draven more accurately when he is benefiting from Movement Speed increases
        Axe drop location will no longer be placed partially inside walls / terrain

達瑞文
(Q)在達瑞文加速時掉落位置會更準確
(Q)斧頭現在不會掉在牆上或奇怪的地型上


Hecarim

The previous version of Spirit of Dread did not offer enough opportunities for tactical decision-making. With higher cooldowns, our goal is to reintroduce strategic choices other than merely activating the ability whenever it is available.

    Spirit of Dread
        Cooldown increased to 22/21/20/19/18 seconds from 18/17/16/15/14

赫客林
之前的版本的靈魂恐懼並沒有提供夠多的戰術決擇的機會.藉由拉高這個技能的CD,我們的目標是重新引入這個技能要在正確時間施放的特性,而不是CD一到就開.
(W) CD增加( 18/17/16/15/14->22/21/20/19/18 )

Master Yi

    Double Strike
        Double Strike swing time now scales with Master Yi's Attack Speed instead of being fixed at 0.6 seconds
        Fixed a bug where the second strike of Double Strike could critically hit turrets

易大師
(被動)被動雙重打擊發動時,攻擊動畫的速度會隨易大師的攻速增加而變快,之前是被鎖定成0.6秒.
(被動)修正雙重打擊的第二下對塔會爆擊的bug.


Riven

    Wind Slash
        Fixed a bug where Riven could cast Wind Slash a second time after using Zhonya's Hourglass

雷紋
(R2)修正當雷紋開小金人後還能使用大絕第二段的bug


Rumble

Rumble’s ultimate was intended to be an area control effect but, with the large upfront damage it deals, it tends to be used more as a long-range nuke instead. With this patch, we’re adjusting The Equalizer to better match its original intent.

    Electro-Harpoon
        Fixed a bug where the visual effect would disappear before the actual end of the projectile
    The Equalizer
        No longer deals initial impact damage but the area burn damage now starts immediately instead of after a 0.5 second delay
        Burn damage per second increased to 130/185/240 (+0.3 Ability Power) from 100/140/180 (+0.2 Ability Power) (total damage dealt across the full duration is unchanged)

籃寶
籃寶的大絕原本是被設計成偏向區域控制的效果,但因為在發射時有大量的傷害,它一直被當成遠程的重傷害技能使用.在這次更新中我們調整了這個技能,讓它更切合原本的設計.
(E)修正魚叉有時後還沒飛完就消失看不到的bug.
(R)大絕取消初始傷害,但燃燒傷害在接觸到會馬上發動,而不用等0.5秒
(R)大絕每秒燃燒傷害和AP系數增加( 100/140/180+0.2AP=> 130/185/240+0.3AP )


Trundle

    Pillar of Filth
        Fixed a bug where Pillar of Filth could stop uninterruptible movement abilities such as Malphite's Unstoppable Force

特朗德
(E)修正大黑註會中斷一些無法中斷的移動技能的bug,像是墨菲特的大絕.


Udyr

In this patch, we’ve made some substantial changes to Udyr. Our goals were to make changing stances feel more impactful, transfer power from passive stats to actual noticeable effects and reduce problematic lane issues. For example, Turtle Stance currently allows Udyr to become an immovable object in lane once he gets ahead, and we want to address that.

    Mana cost of all stances decreased to 47/44/41/38/35 from 55/50/45/40/35
    Monkey's Agility
        Now grants 5 Movement Speed per stack instead of 4% bonus Armor and Magic Resistance
    Turtle Stance
        No longer returns mana when dealing damage
        Shield increased to 60/100/140/180/220 from 60/95/130/165/200
        Udyr can now critically strike in Turtle Stance
    Bear Stance
        Udyr now ignores unit collision while the movement speed bonus is active
        Udyr now performs a slight dash toward his target on stunning attacks while the movement speed is active
        Bear stance attacks can no longer be self-interrupted mid-attack
        Movement speed increased to 15/20/25/30/35% from 15/18/21/24/27%
        Movement speed duration reduced to 2/2.25/2.5/2.75/3 seconds from 2/2.5/3/3.5/4
    Phoenix Stance
        First attack after activating Phoenix Stance now immediately procs the fire cone in addition to every 3rd attack
        No longer grants bonus Ability Power and Attack Damage when activated
        Ability Power ratio on the fire cone increased to 0.45 from 0.15
        Updated the fire cone's spell effect to be more visible

烏迪爾
這次更新中我們對烏迪爾作了一些重大的改變.我們的目標是讓切換型態的影響更加巨大,把影響力從被動效果改成明顯的主動效果並降低線上的問題.舉例來說,龜態讓屋烏迪爾只要有一點點優勢,就會在線上成為無法移開的攔路石,我們將調整這件事.
早期切換型態的法耗全都下降( 55/50/45/40/35->47/44/41/38/35 )
(被動)現在每次切換型態得到5點跑速,而不是4%額外的物魔防.
(W)龜態現在不再每次攻擊時回魔
(W)盾值增加( 60/95/130/165/200->60/100/140/180/220 )
(W)龜態能爆擊了
(E)熊態在有速度加成時會無視單位碰撞
(E)在有速度加成時,擊暈目標前會有一小段小衝刺
(E)熊態的擊暈不再被自己中斷
(E)跑速加成增加( 15/18/21/24/27%->15/20/25/30/35% )
(E)跑速加成持續時間變短( 2/2.5/3/3.5/4 -> 2/2.25/2.5/2.75/3 )
(R)切換鳳態的第一次普攻就會觸發噴火,不用等第三次攻擊
(R)發動時不再提供額外的AP和物傷
(R)普攻噴火的AP加成增加(0.15->0.45)
(R)更新普攻噴火的視覺效果讓它更明顯.

Warwick

    Hunter's Call
        Now displays range indicator on mouseover
    Blood Scent
        Now displays range indicator on minimap on mouseover

(W)獵手怒吼現在滑鼠放在指標上會顯示影響範圍
(E)血跡追蹤現在滑鼠放在指標上會顯示影響範圍


Zed

    Living Shadow
        Fixed a bug where Living Shadow would sometimes cast in a random direction


(W)修正影響有時候會被放到隨機地點


Items

    Nashor's Tooth
        Combine cost increased to 430 gold from 200 (total cost increased to 2500 gold from 2270)
    Spirit of the Elder Lizard
        UNIQUE Passive damage reduced to 6-40 over 3 seconds from 14-50
    Maw of Malmortius
        Fixed a bug where the Lifeline shield was lasting for 3 seconds instead of 5

道具
        納許之牙
        合成費用增加(200->430),總價位增加(2270->2500)
        
        蜥蜴長老戰魂
        被動的傷害下調( 14-50/3秒 -> 6-40/3秒)

        魔提斯深淵
        修正護盾只存在三秒不是五秒的bug

    Champion Select AFK Detection
        When any player in a match-made game fails to select a champion before their timer expires, the game is terminated.
        A player who fails to select a champion is given a queue dodge penalty. The dodge penalty functions exactly the same as if the player closed their PVP.net client.
        Solo players who succeed in selecting a champion are returned to the front of the matchmaking queue.
        Arranged teams whose members all succeed in selecting a champion are returned to the front of the matchmaking queue.
        Arranged teams with one or more members who fail to select a champion are returned to the arranged team lobby.
        Draft mode is handled on a pick-by-pick basis. If a player fails to pick a champion during their turn, the game is terminated immediately. Players later in the draft order, who did not have an opportunity to pick a champion, are given the benefit of the doubt and not assigned a dodge penalty.
        This feature currently only applies to match made games. Custom games still assign a random champion if one is not selected.

選英雄時中離偵測
在配隊系統配的遊戲內,當選英雄時有人時間到沒選英雄,那這場會被取消
沒選英雄的人會受到和選人中離一樣的懲罰
有選到英雄但遊戲被取消的單排玩家會被放在排隊系統中的前面早一點排下一場
如果你是組隊進排隊系統,而且隊上每個人都有選英雄,那會回到排隊系統的前面早一點排下一場.
如果你是組隊進排隊系統,但隊上有人沒選英雄,那你會回到組隊畫面.
一般對戰競技模式中,如果玩家在自己的時間內沒挑英雄,那遊戲會馬上結束.還沒機會挑英雄的玩家不會因此受到懲罰.
這個機制只影響排隊系統內的遊戲,自動遊戲中還是會配給隨機的英雄


General

    Turrets

    In Season 3, we made a few changes that made turrets feel less like a safe haven for defenders – especially in the early parts of the game. Specifically, with turrets attacking minions in a set order and some champions itemizing for health earlier on, it’s become easier for teams to push aggressively and even dive turrets with low risk. These changes should give defending players more of a fighting chance when under their own turret.
        Turrets now deal 105% damage to champions for the first attack, increased from 94.5%
        Turrets now deal 25% additional damage for consecutive attacks on the same champion (max 225%), increased from 20% (max 210%)
    Siege Minions
        Siege Minions now take 70% damage from Turrets, increased from 50% damage
        Siege Minions now deal 150% damage to Turrets, reduced from 200% damage
    Super Minions
        Super Minions now take 70% damage from Turrets, increased from 50% damage
    Teleport

    We are fixing a bug with Teleport where its visual effect would disappear if cast on an expiring temporary unit. Teleport should always be visible to opponents who have vision of the area, much like how casting it on a non-revealed ward still displays a visual effect.
        Fixed a bug where Teleport's "incoming" visual effect on the target unit would disappear if cast on an expiring temporary unit, such as Jarvan's Standard or Thresh's Lantern
    Fixed a bug where new players could not be invited to Matchmaking lobbies after teammates miss a ready check
    Smart casting with charge-up abilities should be more responsive now

在S3中我們作了一些調整讓塔下不再感覺是防守方的避難所,特別是在遊戲早期階段-特別是因為塔打小兵的順序和英雄在早期喜歡撐血裝的因素影響,這讓早期喜歡推進和衝塔的隊伍風險變小.下面的改變是要讓在防守的一方影更多的機會來在塔下存活.
塔在攻擊英雄時第一下會造成105%的傷害,原本是94.5%
每次攻擊同一個目標塔的傷害都會增加25%,最高是到225%(原本是增加20%/每次,最高210%)
炮車現在被塔打到會吃70%的傷害,原本是50%
炮車現在對塔造成150%傷害,原本是200%
超級小兵現在被塔打到會吃70%的傷害,原本是50%

傳送
我們修正了傳送施放在消失的物品上時會讓視覺效果不見的bug.對於該區視野的敵人,傳送的特效應該要是可見的,就像是施放在沒真知視線內眼上的傳送一樣.

修正傳送放在消失的目標上時,動畫會消失的bug.像是嘉文的旗子和瑟雷西的燈籠.


With every patch, we strive to improve the look of the game in varying degrees. We recommend that you have the latest available video card drivers installed.

每次更新我們都會在不同地方增進視覺效果,請確保你的顯視卡驅動是最新版本.

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