e7227339 ( col ) 家族板板主手機認證徽章 Lv. 35 | 文章數 : 6897
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第 1 篇 2011-02-14 12:05:05

Summoners!

We’re taking a short break from the regularly scheduled Patch Preview video series, but we will definitely be resuming the series with some improvements in the near future! Still, we wanted to give you a preview of what the upcoming patch will bring to League of Legends. It’s important to note that this preview doesn’t reflect all of the changes coming with this update, but it does address the larger items.

搞影片版的preview搞的很累,所以暫停一下,不過當下次patch preview影片再出現時會有一些改盡
下面這些note不會是下次patch中全部的內容,不過包含了其中比較重要的點


Survivability and Items

For this patch, we’re taking a look at survivability items that provide a ton of cooldown reduction. Due to the higher base damages of bruiser-style characters, this combination of CDR and damage mitigation was particularly powerful. We ultimately found that many items had excessively inexpensive CDR. With this in mind, we took a swipe at Spirit Visage, Frozen Heart, Glacial Shroud and Soul Shroud to bring these values more in line. This isn’t the only change to tanky DPS that we have in mind, and you can expect more comprehensive adjustments for a future patch.

在這次的patch中,會修正CDR道具的效果-因為CDR道具配上大男的減傷技能效果太強大了.
基於上面的原因Spirit Visage,Frozen Heart,Glacial Shroud,Soul Shroud將會被nerf.

Champions Changes

Vladimir remains a problematic champion who -- while not explicitly overpowered -- nullifies a lot of meaningful interactions between players and tends to snowball more heavily than others due to the gold value multiplier of his passive. We reduced this value, along with making Sanguine Pool a little less of a “get-out-of-gank-free” card, while retaining its anti-focus-fire mechanic. This included some long-awaited bug-fixes to Sanguine Pool, which should affect his pre-level 6 tower diving.

Vladimir的天生技加成會被減少,而且(W)再用在逃跑上的效果會下降.,讓他在六級前越塔殺人的效果
變差,碰到gank時的反應力也會變差.

Also, while we’d done some smaller nerfs to Rammus over the last couple patches, we decided to hit the speed on powerball by 15% in order to make his chase/CC combination a little bit less of a sure thing. We’ll be keeping an eye on this change over the course of the patch, and evaluating it to see if this has the intended impact.

Rammus還是要被nerf-他的Q作為同時可以追擊和控場的技能太強啦.
(Q)的速度會被下修15%.


Anivia’s lane harass was proving too easy to pull off for too high of a reward. To address this, we increased the mana cost of pulsing (quickly activating and deactivating) Glacial Storm and lessening the slow duration. This will reward leaving it down longer a little more, but make her R-to-E lane harassment less of a free-be.

冰鳥的(R)開關開關的效果太強了..開關(R)的效果將會調降,同時(R)的緩速會變少

Ryze: A Legend Reborn

Finally, we took time to give Ryze a needed overhaul, updating his design to make his gameplay more unique.

Ryze has always had a ton of burst damage potential, along with a repeatable, single-target. However even with a very powerful ultimate and a substantial amount of AoE damage he wasn’t reliable enough as a champion. Players didn’t have an incentive to select Ryze when alternatives such as Annie have a stronger upfront burst.

With Ryze we decided to attempt a new type of champion design: a ranged, caster-carry. We worked to turn him into a champion that dished out sustained DPS and has a powercurve similar to a standard ranged physical carry. In essence, Ryze would become the Ashe of magic.

In order to achieve this, we started by dropping the base damage of Ryze’s spells across the board. To compensate, we added scaling along a stat that increases with each level (in this case mana), since champions don’t gain ability power with level. Next, we reduced his cooldowns significantly, turning him into a sort of spell machine gun. Finally, we increased the range on his abilities in order to give him better options for kiting strategy.

Ultimately, we wanted to create a character that would thrill those players looking for a high skill-cap champion with an active, fast-paced play style.

Ryze會大修-他的技能CD會大量下降,而AP raito加成也會變少
目標是讓他變成一個法師型的Ashe,能持續提供傷害,而不是爆發型傷害的角色

See you next time!


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