e7227339 ( col ) 家族板板主手機認證徽章 Lv. 35 | 文章數 : 6897
第 1 篇 2010-12-14 15:36:48
New Skins in the Store

    * Siren Cassiopeia
    * Desperada Cassiopeia
    * Santa Gragas
    * Reindeer Kog’Maw
    * Silent Night Sona
    * Re-Gift Amumu
    * Ragdoll Poppy
    * Candy Cane Miss Fortune
    * Nutcracko


Snowdown Showdown Spoils

    * The Winter Map is back for the Showdown!
    * Red and Blue Eggnog to provide Health and Mana
    * Minions with elf and reindeer hats
    * Festive skins
    * Festive Tier 3 runes
    * Festive PVP.net landing page


PVP.net v1.25.13

    * Improved Leaver Buster - PVP.net will now automaticaly ban leavers. This works similar to a 'driving points" system for driver's licenses.
          o You gain ‘leave points’ by leaving games, and if you have enough leave points, you will be suspended or banned.
          o You lose ‘leave points’ by having good behavior – by completing your games, and not leaving over a long period of time.


    * Mastery saving has been improved
          o Repseccing your masteries no longer saves an empty mastery page to the server. This means you’ll never accidentally enter the game with no masteries.
          o You can now remove saved mastery points individually without having to return all your points.
          o When you have unsaved changes in your rune page or mastery page, you will now be prompted to save when navigating away.


    * Lowered the volume level of audio in PVP.net at all slider positions. You may want to adjust the audio levels in PVP.net as a result.


    * Fixed a bug where viewing another users Champions would display your own Champions instead. This option is now greyed out when viewing another users profile.


    * Fixed a bug where the "Play Again" button would not work at the End of Game screen for arranged teams

修正AT打完一場時"Play Again"鈕會失效的bug

    * Fixed a bug where you could not select the "Random" marker in Champion Selection


    * Fixed a bug where PVP.net would crash at certain resolutions


League of Legends v1.0.0.107

Cassiopeia, the Serpent’s Embrace

    * Noxious Blast - Cassiopeia blasts an area with a delayed high damage poison, granting her increased Movement Speed if she hits a champion.
    * Miasma - Cassiopeia releases a growing cloud of poison, lightly damaging and slowing any enemy that happens to pass through it.
    * Twin Fang - Cassiopeia lets loose a damaging attack at her target. If the target is poisoned the cooldown of this spell is refreshed.
    * Petrifying Gaze (Ultimate) - Cassiopeia releases a swirl of magical energy from her eyes, stunning any enemies in front of her that are facing her and slowing any others with their back turned.
    * Deadly Cadence (Passive) - After casting a spell any subsequent spellcasts will cost 10% less for 5 seconds. This ability stacks up to 5 times.



    * Rupture delay reduced to 0.75 seconds from 0.8
    * Carnivore health restored reduced to 34-68 from 40-82
    * Carnivore mana restored reduced to 7-15.5 from 8-16.5



    * Base damage increased to 47.6 from 45
    * Damage per level increased to 3 from 2.6
    * Base attack speed increased to 0.665 from 0.658



    * Terrify cooldown changed to 14/13/12/11/10 from 12
    * Terrify mana cost reduced to 65/80/95/110/125 from 65/85/105/125/145
    * Drain mana cost reduced to 80/90/100/110/120 from 80/95/110/125/140
    * Crowstorm mana cost reduced to 150/200/250 from 200/300/400



    * Decisive Strike attack damage ratio increased to 120% from 100%
    * Decisive Strike base damage reduced to 30/45/60/75/90 from 40/60/80/100/120
    * Judgment
          o Base damage per second changed to 60/90/120/150/180 from 30/70/110/150/190
          o Scaling increased to 100% per second from 70%
          o Now scales off of only bonus attack damage rather than all attack damage



    * Drunken Rage damage reduction reduced to 10/12/14/16/18% from 10/14/18/22/26%
    * Drunken Rage mana restoration changed to 40/55/70/85/100 from 50/60/70/80/90
    * Explosive Cask cooldown increased to 90/75/60 seconds from 60



    * Bouncing Blades
          o Now scales off of 80% bonus attack damage (instead of 100% of all attack damage)
          o Base damage increased to 60/95/130/165/200
          o Now has a 0.35 ability power ratio
    * Death Lotus
          o Base damage decreased to 40/50/60 from 50/65/80
          o Now scales off of both attack damage and ability power rather than one or the other
          o Now hits the closest 3 targets rather than 3 random targets
          o Cooldown reduced to 60/55/50 seconds from 60



    * Ethereal Chains root duration increased to 1/1.3/1.6/1.9/2.2 seconds from 1/1.25/1.5/1.75/2
    * Mimic cooldown reduced to 40/32/24 seconds from 40/35/30



    * Seismic Shard slow and haste changed to 14/17/20/23/26% from 10/15/20/25/30%
    * Seismic Shard cast range reduced to 625 from 700
    * Ground Slam mana cost increased to 60/65/70/75/80 from 60



    * Null Zone percent of health damage increased to 5/6/7/8/9% from 4/5/6/7/8%
    * Null Zone no longer has a minimum damage dealt
    * Voidlings now spawn after 4 casts instead of after 5



    * Mace of Spades now resets the attack timer when used
    * Iron Man shield generation reduced to 20/25/30% from 30%
    * Iron Man shield decay increased to 5% from 3%



    * Fixed a bug where she would have lower base damage in cougar form than human form



    * Undertow now deal physical damage instead of magic damage
    * Vicious Strikes health scaling changed to 0.5% at all ranks from 0.3/0.6/0.9/1.2/1.5%
    * Vicious Strikes base damage changed to 10/17/24/31/38 from 12/18/24/30/36
    * Ragnarok damage reduction reduced to 20/30/40 from 25/45/65



    * Spear Toss base damage reduced at earlier ranks to 16/28/40/52/64 from 20/31/42/53/64
    * Heartseeker Spear scaling damage reduced at earlier ranks to 20/25/30/35/40% from 24/28/32/36/40%



    * Fixed a bug with Diplomatic Immunity where the particles didn't display for their full duration at ranks 2 and 3
    * Fixed a bug with Diplomatic Immunity where the tooltip didn't reflect the increase in duration when ranking up
    * Fixed a bug with Diplomatic Immunity where the leveling tooltip didn't reflect the increase in duration with higher ranks



    * Carrion Renewal now restores mana instantly



    * Spray and Pray
          o Now fires a maximum of 5/6/7 shots
          o Duration increased to 12 seconds from 6
          o Now increases Twitch's attack damage by 15/25/35 instead of providing 30/45/60% Attack Speed



    * Tiger Stance
          o Initial damage is now 150% attack damage plus 40/80/120/160/200 from 180/210/240/270/300% attack damage
          o Persistent effect no longer splits Udyr's attacks
          o Udyr now gains half attack speed for 5 seconds after activating Tiger and half while in Tiger stance
    * Phoenix Stance base damage of activation effect reduced to 10/18/26/34/42 from 15/25/35/45/55
    * Phoenix Stance base damage of on hit effect increased to 50/90/130/170/210 from 40/80/120/160/200



    * Fixed a bug that was causing Urgot's auto-attack to have a slight delay when clicking a unit for the first time
    * Range increased to 425 from 400
    * Attack damage reduced to 51.6 from 54.1
    * Attack damage per level increased to 3.6 from 3.1
    * Acid Hunter
          o Base damage reduced to 15/45/75/105/135 from 30/60/90/120/150
          o Attack damage ratio increased to 0.85 from 0.7
    * Terror Capacitor base shield changed to 80/140/200/260/320 from 80/120/160/200/240
    * Noxian Corrosive Charge
          o Now deals physical damage instead of magic damage
          o Damage changed to 75/130/185/240/295 (+0.6 bonus attack damage) from 100/155/210/265/320
          o Now reduces 12/14/16/18/20% of the target's armor instead of 10/15/20/25/30 flat armor
    * Updated recommended items



    * Banshee's Veil
          o Health reduced to 375 from 450
          o Mana reduced to 375 from 400
          o Magic resist reduced to 50 from 57


    * Elixir of Agility
          o Now grants 12-22% Attack Speed and 8% Critical Chance, reduced from 15-25% Attack Speed and 15% Critical Chance
          o Cost reduced to 250 from 300


    * Elixir of Brilliance
          o Now grants 20-40 Ability Power and 10% Cooldown Reduction, reduced from 31-65 Ability Power and 10% Cooldown Reduction
          o Cost reduced to 250 from 300


    * Elixir of Fortitude
          o Now grants 140-235 Health and +10 Attack Damage, reduced from 230-400 Health and +11-28 Attack Damage
          o Cost reduced to 250 from 300


    * Infinity Edge attack damage reduced to 75 from 80


    * Innervating Locket has been removed


    * Last Whisper
          o Combine path changed: now requires Pickaxe and Long Sword, instead of Recurve Bow and Long Sword
          o Upgrade cost increased to 700 from 500
          o Now provides +40 Attack Damage and 40% Armor Penetration


    * Phantom Dancer
          o Upgrade cost reduced to 400 from 900
          o No longer provides Dodge Chance


    * Randuin's Omen
          o Armor reduced to 80 from 90
          o Cooldown reduction reduced to 8% from 15%


    * Shurelya's Reverie
          o Move speed duration increased to 3 seconds from 2
          o Health regeneration increased to 30 from 25
          o Mana regeneration increased to 15 from 12


    * Sight Ward
          o Health reduced to 1 and armor reduced to 0
          o Reduced collision and spellhit sizes
          o Duration reduced to 3 minutes from 4.5


    * Vision Ward
          o Health reduced to 1 and armor reduced to 0
          o Reduced collision and spellhit sizes
          o Duration reduced to 3 minutes from 3.5


    * Wriggle's Lantern Ward
          o Health reduced to 1 and armor reduced to 0
          o Reduced collision and spellhit sizes


    * Spirit Visage
          o Now builds out of Kindlegem instead of Ruby Crystal
          o Upgrade cost reduced to 300 from 375 (total cost increased to 1550 from 1250)
          o Health increased to 250 from 200


    * Sunfire Cape
          o Upgrade cost increased to 800 from 700
          o Passive is now unique


    * Warden's Mail
          o Armor reduced to 50 from 60
          o Health regeneration reduced to 20 from 25


Summoner Spells

    * Flash no longer pops projectiles
    * Flash cooldown increased to 255 seconds, from 240



    * Flat energy, energy per level, and energy regen per level runes increased 10%
    * Flat energy regen runes increased 5%



    * Minion count on the scoreboard will now only update for Champions that you have vision of
    * Solo lanes will see a slight reduction in their experience gain. Junglers and Dual lanes will be unaffected.
    * Dragon no longer provides any global experience, but provides more global gold
    * All turrets now provide less global experience, but more global gold
    * Baron Nashor can now be debuffed with non-disables (for example, poisons)
    * "Healing" due to a level up will now be adjusted by a portion of your missing health. In general, less health will mean less recovery. Healing from Catalyst the Protector remains unaffected.
    * Monster AI has been improved and will now attempt to switch to a nearby target when you leave their leash range. Monsters can now reaggro if anyone in their camp is attacked while they are retreating.

升級回血效果現在會被現有血量影響,通常你的血量越少你補的越慢,不過Catalyst the Protector不被影響


    * Vladimir - changed volume balance of spells.



※ 最後編輯時間:2010-12-14 17:27:16
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