TwistedFate
1350 160
Pusher、Assassin、Ranged
Joke Taunt Dance Laugh
性別 種族 人類 故鄉 Zaun
Health 521.76 ( +82 / perLv ) Mana 265.84 ( +38 / perLv ) Attack 49.954 ( +3.3 / perLv ) Armor 20.542 ( +3.15 / perLv ) MagicResist 30 HealthRegen 1.1016 ( +0.12 / perLv ) ManaRegen 1.2 ( +0.16 / perLv ) Critical 0 MoveSpeed 330 Range 525
生命 攻擊 技能 難度
Although born to poor gypsy parents, the champion known as Twisted Fate was able to gamble his way to prosperity as a card shark in the seedy underground gambling circuits of Demacia and Noxus. No matter how close the authorities came to catching him, the rogue always found a way to slip through their fingers. Despite his good fortune, he was never able to win that which he truly desired - the ability to control magic. When Twisted Fate learned of an experiment being conducted in Zaun that might help him with his wish, he did the only thing a gambler of his worth could do - he went all in and volunteered for the experiment.

Conducted by the infamous Dr. Xavier Rath, Twisted Fate was told that the wager for such participation might be steep. He might change forever, or nothing might happen, or he might die horribly. Pain, however, was likely a part of the deal no matter the outcome. These were hardly the worst odds the gambler had faced; his hopes raised, Twisted Fate underwent the experiment, enduring what he must for a chance at his dream. Then, it ended - with seemingly no effect whatsoever. The gypsy rogue flew into a murderous rage, but, before he could strike down the team, he suddenly teleported himself miles away. With a sly grin, he realized his luck had won out yet again. He now brings his luck and rakish charm to the Institute of War, where he is the Champion of choice for many - especially the gambling kind. To this day, Twisted Fate has avoided his inevitable reunion with Dr. Rath. The Card Master knows, however, that a confrontation is coming.

While the future may be mysterious and unknown to most, Twisted Fate is certain that his future lies within the cards.

英雄攻略發表TwistedFate的攻略

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參考攻略:逆命sup-使對面下路感到威脅的存在 ( 作者:eddyecat )

技能介紹與建議

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Wild Cards [Q]
Pick A Card [W]
Stacked Deck [E]
Destiny [R]
Loaded Dice [被動]
技能分析
原則上是主萬能牌
選牌

分析逆命招的優勢

萬能牌向前面三個方向發射萬能牌,對路徑上的目標造成傷害,也就是能夠貫穿而不會被小兵影響

這樣使得萬能牌雖然不像機器人的火箭抓取,不像瑟雷西的死亡宣告,不像拉克絲的光明束縛,但就貫穿這點贏過了他們,也因為三個方向,使對面強迫走味而干擾吃冰,又因為會貫穿小兵,增加自家ad的吃冰效率(不因為萬能牌而尾到兵我想這是對於熟悉逆命的玩家應該要會控制的)


選牌從三種牌選出一張牌,強化下一次的攻擊,藍牌傷害最高,丟出去後可以回魔,紅牌傷害次之,丟出去造成範圍傷害並緩速,金卡傷害最低(但仍不可以輕忽,尤其是逆命出了巫妖之禍,哪張牌丟掉都很痛),對丟到的目標造成暈眩

雖然金卡沒有像嗩吶狂舞終樂章的射程遠與暈人數多,紅牌能緩速但沒有像石頭人的地震碎片射程遠,但兩招都是指定技能,而且冷卻時間比他們短很多,建議善用草叢還有這兩張卡(尤其是金卡),當對面走位失誤或靠太近時,直接一張金卡一個萬能牌,並且讓ADC配合攻擊,中招的人會半寫左右,若對方會反擊,則金卡丟到馬上後退在一個萬能牌,風箏敵人!
藍牌呢?不要以為沒用,能夠回魔,傷害最高,使逆命在對線時會是最常用到的牌,對敵人丟萬能牌時,接下來要對滿血的小兵丟籃卡(別尾到冰除非你確定AD吃不到),這樣能夠回魔使逆命能夠繼續丟萬能牌,這正是逆命輔助對敵人帶來威脅的主要原因(你在線上,最主要做的就是這件事情,對方的血量會不知不覺的被你削掉了一半)


卡牌騙術每三次普攻(包括選牌)下一次的攻擊造成額外傷害並增加攻速

其帶來的影響也不能忽略,例如對面敵人中了金卡而不幸的金卡疊了一個這個,傷害會在加


灌鉛骰子每擊殺一個目標,逆命將會擲一枚灌鉛骰子,獲得額外1~6金錢

影響前期對線不大,不過當對面下路有枷囉,和丁默格等會放奇怪的東西時或許會有一點影響,但到了後期要洗兵不用說一定會有用處


命運顯示出敵人的位置,持續7秒,這段時間逆命可以再觸發一次使他傳送至最遠5500單位的距離

這招對於逆命SUP而言非常重要,而好的逆命SUP會在最佳的時機拿出來用,能夠即時支援,中消或會戰時注意敵人動向,甚至是把對面AD,SUP殺爆後囂張到想抓JG等等,這招都可以拿出來用,這張底牌出牌的是好是壞,是由局勢所決定
參考攻略:逆命sup-使對面下路感到威脅的存在 ( 作者:eddyecat )

出裝建議

起手裝
主要裝備
最終裝備
出裝分析
魔法藥水補充一等時因萬能牌而耗的魔
由於盜竊之刃打到人有錢,前期能夠用萬能牌丟到人就盡量丟,第一次回城時買視介之石速度之靴,去野區插眼需要鞋子的機動性,插完眼順路從河道出來gk(詳細如前面所說的,最好叫JG出來一起)
後期賣掉SUP裝改出AP裝,團戰時雖然沒有像嗩吶的支援能力,也沒辦法像石頭人一樣地承受輸出,但這一隊等於有了兩個APC,對面受到的傷害相對較高,也因此這樣的逆命SUP非常適合擅長逆命AP的玩家,至於視野後期有命運偵查圖騰(偵查助手)就夠了(什麼時候要這麼做,要看整個大局的時機,如果現在隊伍仍需要野區的視野,就保留紅寶視介石賣掉盜竊之刃就好)
虛空之杖打坦必備!
納什之牙使逆命一套完後接下來的普攻不會太虛(在保留紅寶視介石的需求下可以優先捨棄)
鞋子的部分買
輕靈之靴輕靈之靴(空間扭曲)為了走位,追殺與逃跑,配合了
閃現鬼步命運使逆命是全隊中是最難捉摸的角色

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