Syndra
6300 270
Mage
Joke Taunt Dance Laugh
性別 種族 人類 故鄉 Ionia
Health 511.04 ( +78 / perLv ) Mana 384 ( +60 / perLv ) Attack 53.872 ( +2.9 / perLv ) Armor 24.712 ( +3.4 / perLv ) MagicResist 30 HealthRegen 1.3016 ( +0.12 / perLv ) ManaRegen 1.2 ( +0.16 / perLv ) Critical 0 MoveSpeed 330 Range 550
生命 攻擊 技能 難度
Born with immense magical potential, Syndra loves nothing more than exercising the incredible power at her command. With each passing day, her mastery of magical force grows more potent and devastating. Refusing any notion of balance or restraint, Syndra wants only to retain control of her power, even if it means annihilating the authorities that seek to stop her.

Throughout her youth in Ionia, Syndra's reckless use of magic terrified the elders of her village. They took her to a remote temple, leaving her in the care of an old mage. To Syndra's delight, the mage explained that the temple was a school - a place where she could develop her talents under his guidance. Though she learned much during her time there, Syndra no longer felt her power growing as it had in her youth. Her frustration grew, and she finally confronted her mentor, demanding an explanation. He revealed that he had dampened Syndra's magic, hoping to help her learn control and restraint. Accusing him of betrayal, she advanced on the mage, commanding him to lift the spell that was holding her back. He backed away, telling her that if she couldn't control herself, he would be forced to nullify Syndra's magic completely. Furious, she summoned her power and dashed the old man against the walls. With her mentor dead, Syndra felt the rush of her unbounded potential for the first time in years. Though she had won her freedom, she refused to return to the society that had tried to steal her gift. Instead, Syndra decided to claim her former prison as a stronghold. Pushing the boundaries of her magic, she tore the structure from its foundations and raised it into the sky. Free to delve further into her art, Syndra now aims to grow powerful enough to destroy the weak, foolish leaders of Ionia - and anyone else who would dare to shackle her greatness.

''Power belongs to those who can wield it.''
-- Syndra

英雄攻略發表Syndra的攻略

水晶之痕 - 據點攻略戰

英雄大事記

參考攻略:暈到你會怕,緩到你想哭,控場魔女,6.11版本 主E副W風向女王降世。 ( 作者:bbes1069 )

技能介紹與建議

Lv123456789101112131415161718
Dark Sphere [Q]
Force of Will [W]
Scatter the Weak [E]
Unleashed Power [R]
Transcendent [被動]
技能分析
這版本星朵拉技能也是變動不小
Q技能現在點滿已經沒有增傷了 所以真的想不到什麼主點的理由 點滿耗魔又高 距離也不算長
反倒是 W點滿緩速效果很好 而且距離又長 還可以拿起三顆球 (三顆球丟過去範圍可以很大的立刻接E幾乎暈整片)
主E副W 星朵拉現在傷害真的已經不太足了(尤其實是前期) 打控場比較實在 大千萬不要省 有就丟 殘血也給他丟下去
11等兩等大絕 一套QEWQR點燃讓脆皮立刻回家躺! 16等直接QER點燃說不定就會死了!! 不死在W撿球過去補一套WQ
參考攻略:暈到你會怕,緩到你想哭,控場魔女,6.11版本 主E副W風向女王降世。 ( 作者:bbes1069 )

出裝建議

起手裝
主要裝備
最終裝備
出裝分析
打AP出第一套 打AD出第二套 深淵跟金人看情況可以先出 如果線上很痛苦的話!!

星朵拉跑速算是數一數二慢的 輕靈跟蒼火這兩件在黑書完後能補就先補 進場退場都是很重要的!!

第三套是算最穩的魔防物防具全還有保命能力 中後期第三套最為妥當!! 第四套是真的很順風才能出的!!

大面具可以說完美契合星朵拉的技能 W抓小兵+Q or QWEQ or QEWQ 都可以完美打出大面具雙倍%傷
補足他中後期的傷害 連切坦都有一定功力 而且最好是有WE打下去的情況下補R 傷害會跟著大面具提高!!
盧登可以不用先出出跑速那個就好 大面具的傷害比較足!!



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