Skarner
6300 270
Jungler、Fighter、Melee
Joke Taunt Dance Laugh
性別 未知 種族 布萊肯族 故鄉 TheInstituteofwar
Health 440 ( +96 / perLv ) Mana 205 ( +40 / perLv ) Attack 54.1 ( +4.2 / perLv ) Armor 23 ( +3.8 / perLv ) MagicResist 30 ( +1.25 / perLv ) HealthRegen 1.5 ( +0.17 / perLv ) ManaRegen 1.29 ( +0.09 / perLv ) Critical 0 MoveSpeed 345 Range 125
生命 攻擊 技能 難度
Centuries ago, there lived a race of creatures as ferocious as they were wise. The Brackern were unusual beings blessed with the earth's primal magic, embodied in the form of crystals. Their kind knew of an arcane ritual to bind their life's essence to a crystal, communing with the magic embedded in it. With this power, the Brackern thrived in the Odyn Valley, protecting both creatures and crystals alike. Despite attacks from those looking to claim the primal magic, it seemed that nothing could get past the Brackern's defenses. Nothing, that is, until the devastation of a Rune War.

A vicious battle was fought near the Odyn Valley and the unleashed chaotic magic poisoned the crystals. The Brackern began to grow sick and die, and no amount of defensive magic could reverse the effects. To avoid extinction, their only course was to hibernate underground until the wars stopped. The strongest, most intelligent Brackern hibernated closer to the surface to awaken first and assess the world's condition for the return of their race. The recent mining operations and violent escalation in Kalamanda were enough to awaken the first of these vanguards. When Skarner burst to the surface, he lashed out in anger and confusion. Reason eventually won out over his anger when he realized that the agents of the League who found him were simply functionaries. Skarner was invited to the Institute of War to share the Brackern's story. In return, the summoners told him about the history that his kind had slept through. Much had been done to curb the unchecked use of magic since the Rune Wars, but it was obvious that the world was not yet safe for his kind to reawaken. For now, however, there is a place where Skarner can use his power to change the world into one to which his kind could eventually return: the League of Legends.

『The humans have not yet learned to control their magic - what once was Kalamanda is now a crystal scar on the history of this world.』 -- Skarner

英雄攻略發表Skarner的攻略

綜合攻略 - 努力練等存IP
高手過招 - 積分爭奪戰
水晶之痕 - 據點攻略戰
大事記回報 * 英雄大事記補完中!

英雄大事記

參考攻略:史加納 - 心得分享(YOU ARE MY THING!!) ( 作者:c2h5oh8905 )

技能介紹與建議

Lv123456789101112131415161718
Crystal Slash [Q]
Crystalline Exoskeleton [W]
Fracture [E]
Impale [R]
Energize [被動]
技能分析
總之就是有R點R,Q先滿,接下來W,E前期點1的投資報酬率很高,可以讓你少喝好幾瓶水
Q是最最最主要的傷害計,沒幾個人能單挑打贏蠍子就是因為Q
W先滿的原因是因為W不點高很容易破掉,破掉沒有跑速是要抓誰?有W才有R才有摳摳可以拿~
參考攻略:史加納 - 心得分享(YOU ARE MY THING!!) ( 作者:c2h5oh8905 )

出裝建議

起手裝
主要裝備
最終裝備
出裝分析
起手布甲五水,很標準的打野出裝,有人會回血排加一水,這樣的話需要有人強力的幫你拉藍(輕輕打一下不夠),個人不是很喜歡
第一趟回家(不管有沒有GANK成功)
都要有錢買鞋子、紅爪、幾瓶水和一個眼(重要!!!!!)
沒存到這些錢就多吃些野怪在回家
反正蠍子吃超快根本沒幾秒就存到了
核心裝備:燈籠、閃耀、賢石、攻速鞋
之後回家陸續補上
燈籠→賢石→攻速鞋→閃耀劍
注意賢石要在燈籠後出,不要先買鞋子,蠍子其實沒有很缺跑速(有W和符文天賦加成),但不管是誰都缺錢(我也好缺QQ),有人說一個跳錢裝要15分鐘回本,所以跳錢裝越早出效益當然越大。

瑞格之燈燈籠是神物可以一直用到GG也換不掉,他提供了物攻物防吸血,還有最重要的是當你在吃小籠或巴隆或偷對面野怪的時候會超快!!三分鐘一個眼也很重要,但我覺得他的重要性比不上吃野怪加成

賢者之石賢石是好東西可以增加你的經濟&魔力回覆,沒有藍的時候都靠他了。
很多人在質疑說為什麼將狗要出跳錢裝? 這不是超級拖裝嗎?
理由很簡單,現在的野怪被改弱,吃一圈根本沒幾個錢,假設你GANK失敗一兩次,那你的經濟一定崩潰,更不用說對面的還會來偷你野怪了,沒出跳前的將狗一旦被anti,且又GANK不到人的時候,那已經是被宣判死刑了。

狂戰士護脛為什麼不選擇水星鞋呢? 因為攻速就是蠍子的命啊!!!!有攻速你可以在瞬間爆發出難以想像的攻擊力,對手的CC只是讓他多活幾秒而已,遇到強力的CC(先知或烏龜),我會選擇出QSS來抵禦,韌性對我來說並不是那麼的重要(偶爾被控得很煩我也還是會賣掉轉水星鞋,不過那也是很後期的事了而且很少見)

閃耀劍是蠍子的專武,短CD的Q可以讓閃耀劍不停的觸發,蠍子拿閃耀劍就跟呂布拿方天劃戟一樣阿!!
很順的情形下我會先出三相,他提供的每一項加成蠍子都需要
之後會看情況
還是很順、幾乎是在虐菜的話就出鬼索的狂暴之刃這會讓你虐的更爽而且也不貴,但通常我們的敵人都不簡單,於是第一件防裝必須盡早出來(有時甚至比三相還早)
第一件防裝有80~90%的機率我會出蘭頓之兆為什麼不是好戰? 蠍子的W有額外的血量加成,任何有護盾的英雄出防裝的效益是遠超過血裝的,因為你的每一點額外生命都會吃到防禦加乘的效果,W的大幅跑速也可以讓你衝到敵陣中開藍兆。當AP角過肥的時候,我會先塞個負極斗篷而不往上合,首先因為你的血量上限不高,出自然之力沒什麼效果,女妖的話我覺得會太脫裝,為了一個AP角花那麼多錢不值得,藍罩可以擋ADR、對面將狗角、單上角,效果比女妖好多了。

出完防裝之後就稱個血吧!!密密麻麻的血格讓對面打你的人會覺得超沒成就感,因此紛紛去打你對上的後排(大誤)
當你有密密麻麻的血量時,你就是要衝第一個,衝進去開大拖一個人出來交給你的隊友就可以嚥下最後一口氣了。
這也是為什麼玩蠍子通常助攻都會比殺人數多的原因。


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