Sejuani
6300 270
Jungler、Tank、Melee
Joke Taunt Dance Laugh
性別 種族 人類 故鄉 Freljord
Health 600 ( +95 / perLv ) Mana 400 ( +40 / perLv ) Attack 57.544 ( +3.3 / perLv ) Armor 29.54 ( +3 / perLv ) MagicResist 32.1 ( +1.25 / perLv ) HealthRegen 1.7356 ( +0.17 / perLv ) ManaRegen 1.4412 ( +0.09 / perLv ) Critical 0 MoveSpeed 340 Range 125
生命 攻擊 技能 難度
Sejuani was weaned on hardship and reared on barbarity. Where others succumbed to the harshness of the Freljord, she was tempered by it until pain became power, hunger an encouragement, and frost an ally in culling the weak. Through her ordeals, she learned that to thrive in the endless winter, one must become just as cold and unforgiving. In Sejuani's eyes, her followers either have the mettle to endure or the right to die. Once she has conquered the Freljord, she knows that those who survive will form a nation to be feared.

As a child, the leader of the Winter's Claw watched her tribe's numbers slowly dwindle. Cold and starvation took all but the most resilient. She was the only one of her siblings to survive to her tenth year, leaving Sejuani sure that she too would die in misery. In desperation, she sought spiritual counsel from her tribe's mystic. But the seer did not foretell Sejuani's death. Instead, she prophesized that Sejuani would one day conquer and unite the divided tribes of the Freljord.

Armored with absolute faith in her destiny, Sejuani pushed herself to extremes that would have killed anyone without her will to endure. She walked into blizzards without food or furs and trained while frigid winds raked her flesh. She clashed with the strongest warriors of her tribe, one after another, until her legs gave out beneath her. When she assumed leadership of her tribe, Sejuani commanded her warriors to follow her example. Under her rule, the tribe grew stronger than they had ever been.

In the end, it was an offer of peace - rather than an act of war - that began Sejuani's campaign of conquest. On the first day of winter, envoys from Ashe's tribe approached Sejuani's camp bearing a gift of Avarosan grain. Ashe's intent was clear: if Sejuani united with her tribe, the Winter's Claw would never go hungry again. To Sejuani, the gift was an insult. In Ashe's tribe, she saw men and women, slight and soft, who preferred to farm instead of fight. Her contempt for them was absolute.

Sejuani gathered her people and set the grain alight. She proclaimed that Ashe's offer of charity would bring only weakness. Stripping the envoys of their supplies, Sejuani sent them back with a message: the Winter's Claw would prove to the Avarosan that only the strong deserve to survive in the Freljord. As the grain burned behind them, Sejuani rode out with her warband to inflict the first of many painful lessons to come.

''I was cut from the ice, shaped in the storms, hardened in the cold.''
-- Sejuani

英雄攻略發表Sejuani的攻略

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參考攻略:或許我已不能行走,但你絕對無法活著走出去-史瓦妮-S3更新 ( 作者:fb12431668 )

技能介紹與建議

Lv123456789101112131415161718
Frost [Q]
Flail of the Northern Winds [W]
Permafrost [E]
Glacial Prison [R]
Arctic Assault [被動]
技能分析
北國狂風是主要傷害招,打野和殺人都必須要有它,所以優先點滿,技能模組改後改為最大額外生命增加傷害,因此搭配好戰者威脅性很大,第一夏普攻也能造成額外魔法傷害。

永恆凍土BUFF了不少,點一點就能緩速50%,點越多點緩越久,也能配合北國狂風極地衝刺緩住大量敵人,由於能提升控場和清野速度因此第2滿。

極地衝刺這招最後才點滿,兩等沒要GANK可以先點,這招傷害改強一些,能造成敵方最大生命的傷害,和擊飛效果,如同墨菲特的大決,但有於點這招並沒有能有效增加控場和清野速度,因此最後點滿即可。

冰河籠牢十分強大的控場技,他可以是開場技能,也可以是保命技能、尾刀技能,甚至是救援技能,團暈效果十分強大,要懂得妥善利用,最好是隨時扣著它等待時機,現在擊暈時間隨配點數提高,如果沒直接丟中,也能緩速周圍被碎冰擊中的敵人90%跑速,因此冰河籠牢的活用度也提高了不少。
S3之後大隻野怪血更多,因此點W能幫助你打也更快速,看到有些人主點E的確能暴死小隻野怪的但大隻野怪的還是要讓你配合W慢慢普攻,那為何不高W增加實際的打野速度呢,有人把野豬玩成輸出或許是很不錯的另類玩法,但實際上野豬技能的AP加成更主流AP比起來還是有一定程度的差距,因此我還是把它定位成坦克,再者中路如果不是法坦類型法師,下路又只有薄皮ADC(儘管現在不少ADC有買好戰者依然是很容易被殺死的位子)和要一直買眼的SUP(坦裝比較難出),整體而言坦克是不足的,所以我還是建議把野豬定會為打野坦克,而實際上坦克野豬的輸出也足夠,也有足夠本錢硬打近戰,還能替法師和ADC多吸收些傷害何樂不為呢!但當坦克足夠的情況下,AP野豬或許也是各位朋友的參考選項之一,本攻略戰不做其探討囉。
參考攻略:或許我已不能行走,但你絕對無法活著走出去-史瓦妮-S3更新 ( 作者:fb12431668 )

出裝建議

起手裝
主要裝備
最終裝備
出裝分析
跳前被改弱之後除了賢者還有機會出到外,其他跳錢的跳錢量都改少了,龜殼甚至移除了,因此S3中我講求打野效率和提高GANK頻率來增加收入,而不是選擇跳錢。
核心裝備中我開始選擇忍鞋的原因是因為遠古戰魂有提供韌性,我不必在煩惱於韌性方面的問題,精靈石的出現真是對打野者的一大福音,對於範圍清怪型的絕對首選,單體清怪則依然是以 瑞格之燈作為首選, 日炎斗篷在改版後屬性依舊不變,價格甚至更便宜,仍是我野豬的首選裝之一,仍提高野豬輸出和增加防禦力和打野速度,我覺得是一件不錯的裝備,曾經我不看好的裝備之一軍團聖盾 在S2以前由於屬性不夠優異,因此我很少選擇它,但在S3中它能夠在合上去 符文聖盾,並擁有十分優異的性價比,在失去自然之力後,它變成了我魔防提高的第一選擇項目,因為他還額外提供了血量和物防,也能提供一定防禦力給隊友,我覺得十分好用,因此前期我找到機會就會合出軍團聖盾,有時會比 日炎斗篷早合。
基本上這樣的最終出裝又坦又痛,物魔防都過200,血量3800以上,基本上是OK的裝備組合,好戰者鎧甲屬性為固定一千血量,現在拿來配合新改後的W效益是挺不錯的,遠古戰魂是不錯的裝備,它提高打野速度的效益真的很棒,又提供了血量和CDR,以及回血回魔,基本上是我覺得能幫助S3野豬打野穩定度的要件之一,如果想在前期打出優勢可以先出,但如果是打後期團戰的話,它的效益就沒有特別高了,因此除非對手前其是比我強勢的JG,我可能會合外,不然我現在都只出精靈石來輔助打野,黎安卓的折磨的效果配合野豬緩速控場能力,真的是天作之合,再加上她提供血量和魔攻,以及更多穿透,因此他把野豬的輸出量又帶到一個更高境界,配合購買深淵權杖輸出量增加更為明顯魔法穿透多35,後排被貼到會十分的痛, 日炎斗篷符文聖盾就不多做解釋囉,必出。
S3改版後,野豬坦力依舊,但輸出量卻增加不少爆發力,我認為野豬在S3改版後已經成為偏向優勢類別的JUNGLE英雄。

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