6300 270
Joke Taunt Dance Laugh
性別 種族 人類 故鄉 Freljord
Health 600 ( +95 / perLv ) Mana 400 ( +40 / perLv ) Attack 57.544 ( +3.3 / perLv ) Armor 29.54 ( +3 / perLv ) MagicResist 32.1 ( +1.25 / perLv ) HealthRegen 1.7356 ( +0.17 / perLv ) ManaRegen 1.4412 ( +0.09 / perLv ) Critical 0 MoveSpeed 340 Range 125
生命 攻擊 技能 難度
Sejuani was weaned on hardship and reared on barbarity. Where others succumbed to the harshness of the Freljord, she was tempered by it until pain became power, hunger an encouragement, and frost an ally in culling the weak. Through her ordeals, she learned that to thrive in the endless winter, one must become just as cold and unforgiving. In Sejuani's eyes, her followers either have the mettle to endure or the right to die. Once she has conquered the Freljord, she knows that those who survive will form a nation to be feared.

As a child, the leader of the Winter's Claw watched her tribe's numbers slowly dwindle. Cold and starvation took all but the most resilient. She was the only one of her siblings to survive to her tenth year, leaving Sejuani sure that she too would die in misery. In desperation, she sought spiritual counsel from her tribe's mystic. But the seer did not foretell Sejuani's death. Instead, she prophesized that Sejuani would one day conquer and unite the divided tribes of the Freljord.

Armored with absolute faith in her destiny, Sejuani pushed herself to extremes that would have killed anyone without her will to endure. She walked into blizzards without food or furs and trained while frigid winds raked her flesh. She clashed with the strongest warriors of her tribe, one after another, until her legs gave out beneath her. When she assumed leadership of her tribe, Sejuani commanded her warriors to follow her example. Under her rule, the tribe grew stronger than they had ever been.

In the end, it was an offer of peace - rather than an act of war - that began Sejuani's campaign of conquest. On the first day of winter, envoys from Ashe's tribe approached Sejuani's camp bearing a gift of Avarosan grain. Ashe's intent was clear: if Sejuani united with her tribe, the Winter's Claw would never go hungry again. To Sejuani, the gift was an insult. In Ashe's tribe, she saw men and women, slight and soft, who preferred to farm instead of fight. Her contempt for them was absolute.

Sejuani gathered her people and set the grain alight. She proclaimed that Ashe's offer of charity would bring only weakness. Stripping the envoys of their supplies, Sejuani sent them back with a message: the Winter's Claw would prove to the Avarosan that only the strong deserve to survive in the Freljord. As the grain burned behind them, Sejuani rode out with her warband to inflict the first of many painful lessons to come.

''I was cut from the ice, shaped in the storms, hardened in the cold.''
-- Sejuani


綜合攻略 - 努力練等存IP
水晶之痕 - 據點攻略戰


參考攻略:史瓦妮 -當你看見她時,你已無法逃離了 ( 作者:Jeffreyi236 )


Arctic Assault [Q]
Flail of the Northern Winds [W]
Permafrost [E]
Glacial Prison [R]
Frost [被動]
極地衝刺 這技能最重要就是撞人 所以我只有前期投資一點 上三等候可以去各路晃一晃不過這隻耗磨很兇 要慎用 有時不一定要Q 可以觀察一下 在Q 或是搭配閃現 可以提高命中率
北國狂風 這是史瓦妮主要傷害技
永恆凍土 E除了是傷害技更可貴的是他的緩速 雖然被NEFF過了

冰河籠牢 絕對OP的大招 史瓦妮最可怕的技能 打中可以暈眩 放歪打到附近則可以降低範圍內所有敵人的跑速 如果再搭配 永恆凍土 對面大概就像被放慢動動作一樣 但是R的飛行速度不是很快 加上現在有很多技能都可以擋或是位移技能躲掉像是
<span id="transmark"></span>計時開始
盤纏蛛絲 / 韌絲<span id="transmark"></span>飛躍
斗轉<span id="transmark"></span>之力
愛玩小飛 <span id="transmark"></span>/ 調皮小飛
先聲奪<span id="transmark"></span>人
夜幕庇護<span id="transmark"></span>
<span id="transmark"></span>幻象
欺詐<span id="transmark"></span>魔術
法術護<span id="transmark"></span>盾
血紅之池<span id="transmark"></span>
風牆鐵壁<span id="transmark"></span>
虛空行走<span id="transmark"></span>
<span id="transmark"></span>瞬步
跳<span id="transmark"></span>斬
奧術躍<span id="transmark"></span>遷
等等很多基本上手速夠快就能躲掉 所以看是要先用Q讓他們先用調在R或是預測一下
參考攻略:史瓦妮 -當你看見她時,你已無法逃離了 ( 作者:Jeffreyi236 )


一開始帶不帶回復<span id="transmark"></span>藥水主要是看你會不會暈用去擋掉也怪的普攻 如果不會的話那你吃完雙B河蟹可能就要回家一趟 這樣不如先帶紅水 不至於像回復藥水兩次就沒了 而且回復藥水升上去
獵人藥劑<span id="transmark"></span>污濁藥劑<span id="transmark"></span>都不太合適基本上是沒必要的 相較之下選擇附魔:偃月<span id="transmark"></span>
那打野刀出來後就要看對面的情況出裝 如果順風就出
時<span id="transmark"></span>光之杖瑞萊的冰晶節杖<span id="transmark"></span>黎安卓<span id="transmark"></span>的折磨如果AD比較痛就可以先出
死者<span id="transmark"></span>肩甲蘭頓之兆<span id="transmark"></span>如果AP痛的話就出
振奮盔甲<span id="transmark"></span>
至於日輪的加<span id="transmark"></span>冕榮耀頭盔<span id="transmark"></span>就看隊友有沒有這個需要 當你覺得後常被切時你可以出日輪加護頓 當然如果SUP出了就不用出了 榮耀頭盔是主動開戰追擊的利器
那上面除了打野刀跟鞋子是必出的 那其他可以當作參考 第一區是AP法坦 第二區是對面AD CARRY 那也可帶荊棘之<span id="transmark"></span>甲第三區是對面AP CARRY
那如果對面AD跟AP都很CARRY怎辦?就看你想怎麼搭配基本上把握撐坦撐血就對了最後送你一句『 NEVER GET UP』
史瓦尼是團戰最強的腳色 沒有之一(開玩笑地) 所以就算逆風也不要放棄
一次好的開戰 就能改變一切(經驗之談)




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