熱鍵 : Q
Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.
Rammus accelerates in a ball, gaining up to % Movement Speed over 6/6/6/6/6 seconds. On enemy collision, he stops, dealing 100/135/170/205/240 (+1) magic damage to nearby enemies, knocking them back, and slowing them by 40/50/60/70/80% for 1/1/1/1/1 second.
Can be reactivated to end the effect early and put Powerball on cooldown.
Powerball is a channeled spell and is subject to interruption by spells that prevent casting.
Defensive Ball Curl
熱鍵 : W
Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, amplifying Spiked Shells' damage, and returning damage to enemies that basic attack him, but he is also slowed during this time.
Rammus enters a defensive formation for up to 6/6/6/6/6 seconds, increasing Armor and Magic Resist by 20/20/20/20/20 plus 50/55/60/65/70% (/) but becoming slowed by 60/60/60/60/60%.
During this time, Spiked Shell deals 150/150/150/150/150% damage and also deals its damage to enemies that basic attack Rammus.
Can be reactivated to end the effect early and put Defensive Ball Curl on cooldown.
熱鍵 : E
Rammus taunts an enemy champion or monster into a reckless assault against him. Additionally, he gains increased Attack Speed for a short time, but this bonus is extended by having any of his other spells active.
Taunt an enemy champion or monster for 1.25/1.5/1.75/2/2.25 seconds and gain 20/25/30/35/40% Attack Speed for the same duration.
While any of Rammus' other spells are active, Frenzying Taunt's Attack Speed bonus is refreshed.
大絕 : R
Rammus creates waves of destruction pulsing through the ground, causing damage to nearby enemies and slowing them. Turrets take double damage from Tremors.
Shake the earth for 7/7/7 seconds, dealing 40/80/120 (+0.2) magic damage to nearby enemies and slowing them by 8/10/12% for 1.5/1.5/1.5 seconds, stacking up to 8/8/8 times.
Tremors deals 200/200/200% damage to turrets.
Rammus' basic attacks deal bonus magic damage, scaling with his Armor.