Nocturne
6300 270
Assassin、Melee
Joke Taunt Dance Laugh
性別 未知 種族 魔法生物 故鄉 TheInstituteofwar
Health 582.8 ( +85 / perLv ) Mana 273.8 ( +35 / perLv ) Attack 59.208 ( +3.1 / perLv ) Armor 26.88 ( +3.5 / perLv ) MagicResist 32.1 ( +1.25 / perLv ) HealthRegen 1.652 ( +0.15 / perLv ) ManaRegen 1.3512 ( +0.09 / perLv ) Critical 0 MoveSpeed 345 Range 125
生命 攻擊 技能 難度
Before Nocturne, people believed that dreams were figments of their imagination, meaningless images that flashed through the mind when one slept. This belief was put to the test when a rash of sleep-related incidents started afflicting summoners of the League. Some would wake up screaming, terrified and beyond consolation. Some could not fall asleep, slowly going mad as the nights ticked by. Some simply never woke up. Physicians were baffled until a Field Architect happened to pass out next to a nexus on Twisted Treeline. Witnesses said he cried out once and then stopped breathing. Immediately after, magical energy arced out from the nexus, and Nocturne appeared.

Nocturne did not take his introduction to this world kindly. He slaughtered everything he could find before summoners were able to magically confine him. After a period of intense study, League experts divined that Nocturne hunted summoners in their sleep, attacking them in a place where their magic was useless. This seemed to be his only purpose. The families of the victims demanded justice, but League officials were concerned that death might only return Nocturne to the place from which he came. They bound him to a nexus fragment, trapping him in the physical world. As punishment for his crimes, they allowed summoners to call upon Nocturne in the League matches, bending his will to the summoners he hates and creating his own personal nightmare. League scholars don't know whether he truly came from the plane of dreams, or whether there are any more like him. Some theorize that the summoning act affected summoners' subconscious minds, luring Nocturne to them in their sleep. Perhaps the most disturbing theory is that Nocturne is a person's nightmare come to life. If this is true, they wonder, who is the dreamer?

''The darkness is closing in...it's pitch black now...but I can still see him...''
- Kelvin Ma, patient #4236

英雄攻略發表Nocturne的攻略

英雄大事記

參考攻略:[S6] 夜曲︰你會是我的惡夢…還是我是你的惡夢…?(刺客型JG) ( 作者:ol02186675 )

技能介紹與建議

Lv123456789101112131415161718
Duskbringer [Q]
Shroud of Darkness [W]
Unspeakable Horror [E]
Paranoia [R]
Umbra Blades [被動]
技能分析
黃昏渠道有 AD加成,而且是打野打人的開戰技,有加速效果,在GK時特別有效,是夜曲的主技。

夜幕庇護這是夜曲強大的一個原因,W基本上可以擋下任何一個技能。在單挑時基本上能擋下對方的大技這場單挑你贏定,而且成功能觸動攻速,可以說是夜曲的反打技。

深宵斷魂直接一個CC技,拉好距離和角度對方閃現照恐懼。在前期野區遭遇戰這技有時比W有更大效果。

無盡夢魘開軟皮和撿頭...支援的重要技能,超遠的距離可以讓你容易支援和殺掉任何一路(當然還是要走到附近)。而且切斷視野,加上恐怖的叫聲,假如對面沒血或暫軟皮這的確會是他們的惡夢。 不過先注意要按兩下(第一下發動,第二下選擇攻擊英雄)
參考攻略:[S6] 夜曲︰你會是我的惡夢…還是我是你的惡夢…?(刺客型JG) ( 作者:ol02186675 )

出裝建議

起手裝
主要裝備
最終裝備
出裝分析
第一套是我平時出的裝,而且裝備就是這樣順序出法。這裝的傷害很快很高,不開妖刀主動已有2.0以上的攻速,開了會再快點,不過主要是要妖刀的物穿。殞落主要是中期的吸血裝和尾刀技(主動)。九頭的作用在於清野和後入團戰的普攻AOE,高速加上AOE是很恐怖的事情,黑切是切坦和使自己硬點用的。和坦硬打硬吸出絕對夠,之後愈打他愈痛。

第二套是對面的傷害比較痛或是自己隊伍的坦不足時用的,前面幾個裝前面說了,反打手套一瞬間能增強,為了給自己有更多時間作出輸出,反勝的關鍵。冰錘是追擊用的,同時給自己能坦多一點,通常是直接R到軟皮身上之從後夾著坦克切到他們死為止。

當然假如對面魔攻太高要自己塞入一把吸魔劍之後升級,那把大魔劍有物穿,說實話不會拖裝。
而且最後耳語除非是真的遇到超坦坦坦坦坦的人,不然不會出,而且出的機會都是致死宣告。

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