Nocturne
6300 270
Assassin、Melee
Joke Taunt Dance Laugh
性別 未知 種族 魔法生物 故鄉 TheInstituteofwar
Health 440 ( +85 / perLv ) Mana 215 ( +35 / perLv ) Attack 54 ( +3.1 / perLv ) Armor 21 ( +3.5 / perLv ) MagicResist 30 ( +1.25 / perLv ) HealthRegen 1.4 ( +0.15 / perLv ) ManaRegen 1.2 ( +0.09 / perLv ) Critical 0 MoveSpeed 345 Range 125
生命 攻擊 技能 難度
Before Nocturne, people believed that dreams were figments of their imagination, meaningless images that flashed through the mind when one slept. This belief was put to the test when a rash of sleep-related incidents started afflicting summoners of the League. Some would wake up screaming, terrified and beyond consolation. Some could not fall asleep, slowly going mad as the nights ticked by. Some simply never woke up. Physicians were baffled until a Field Architect happened to pass out next to a nexus on Twisted Treeline. Witnesses said he cried out once and then stopped breathing. Immediately after, magical energy arced out from the nexus, and Nocturne appeared.

Nocturne did not take his introduction to this world kindly. He slaughtered everything he could find before summoners were able to magically confine him. After a period of intense study, League experts divined that Nocturne hunted summoners in their sleep, attacking them in a place where their magic was useless. This seemed to be his only purpose. The families of the victims demanded justice, but League officials were concerned that death might only return Nocturne to the place from which he came. They bound him to a nexus fragment, trapping him in the physical world. As punishment for his crimes, they allowed summoners to call upon Nocturne in the League matches, bending his will to the summoners he hates and creating his own personal nightmare. League scholars don't know whether he truly came from the plane of dreams, or whether there are any more like him. Some theorize that the summoning act affected summoners' subconscious minds, luring Nocturne to them in their sleep. Perhaps the most disturbing theory is that Nocturne is a person's nightmare come to life. If this is true, they wonder, who is the dreamer?

『The darkness is closing in...it's pitch black now...but I can still see him...』 -- Kelvin Ma, patient #4236

英雄攻略發表Nocturne的攻略

大事記回報 * 英雄大事記補完中!

英雄大事記

參考攻略:夜曲 - 天黑請閉眼 Jungle心得分享 ( 作者:loveaska2471 )

技能介紹與建議

Lv123456789101112131415161718
Duskbringer [Q]
Shroud of Darkness [W]
Unspeakable Horror [E]
Paranoia [R]
Umbra Blades [被動]
技能分析
R>Q>W>E
Q的攻擊加成對打野來說真的是太棒了
另外跟很多人想法不同
我的想法是W>E
W提供的攻速加成和短CD的護盾真的很誘人
E如果配合隊友1秒的恐懼就很足夠
當然要兩個交互點也是可以
R是夜曲的招牌 雖然葛雷夫有仿冒品=P
長距離的範圍
關燈後內心的顫慄(?
也是夜曲要上top play或top fail的必備招式
被動也是夜曲能在野區有良好發揮的原因之一
恢復生命和額外傷害讓續戰力更持久

補充:
2等gank為什麼不先點恐懼
當吃玩藍的時候 通常線上的還不會差眼
我會繞到後方地形做gank而不是直接從河道切入
渠道有丟到配合隊友可以逼掉閃線
庇護的護盾可以讓你不被對面的技能中斷你的追擊
而且在gank完之後 夜幕的攻速加成讓你吃野怪更快彌補早期gank所產生的經驗空缺
以上是我的想法
參考攻略:夜曲 - 天黑請閉眼 Jungle心得分享 ( 作者:loveaska2471 )

出裝建議

起手裝
主要裝備
最終裝備
出裝分析
布甲5水起手容錯性比吸血鬼權杖起手更高
水星之靴提供的魔防和韌性讓中期會戰存活率提高
燈籠重要性不用贅述 更快的打野速度和眼
1337前中期打出的傷害很漂亮

後期我轉坦dps
好戰者鎧甲搭配終末戰戟可以又硬輸出又漂亮
燈籠後期沒換的原因是考量打龍的速度
不過也可以依需求換成無盡之刃麥瑞德裂血爪
冰錘除了加血量還可以留人 我認為很棒 當然如果對面組合AP多的話可以改成自然之力
妖夢鬼刀是最後其它裝備都出完我才會出
它的唯一主動效果真的很強大
不過前面幾件裝的重要性對夜曲來說價值更高

另外如果對面有蠻王或易大師這種普攻強大的英雄時可以出荊棘之甲冰霜之心





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