Nasus
1350 160
Pusher、Recommended、Fighter、Melee
Joke Taunt Dance Laugh
性別 種族 獸族 故鄉 ShurimaDesert
Health 561.2 ( +90 / perLv ) Mana 275.6 ( +45 / perLv ) Attack 59.18 ( +3.5 / perLv ) Armor 24.88 ( +3.5 / perLv ) MagicResist 32.1 ( +1.25 / perLv ) HealthRegen 1.8024 ( +0.18 / perLv ) ManaRegen 1.488 ( +0.1 / perLv ) Critical 0 MoveSpeed 350 Range 125
生命 攻擊 技能 難度
The enigmatic creature known as Nasus came to the League from a faraway world, and served as part of a vast and learned desert empire. There he was a respected and enlightened individual, having been made the Keeper of the Great Library. However, he was also part of a race of animalistic creatures that served as the rulers and protectors of the people. Unfortunately, there were others of his kind that believed they were more than protectors. They were under the egotistical delusion that they had ascended to become gods. War on Nasus's world was never more than a breath away, as these deluded others sought to enslave the people and establish a totalitarian sovereignty. In the midst of a heated battle, just as Nasus was about to slay his treacherous brother Renekton, he was pulled through the cosmos to a summoning circle in Runeterra.

At first angered that he had been taken just as he was about to cripple the enemies of his people, Nasus' advanced intellect won out when he heard the pleas of mercy from the summoners. He learned that Runeterra was also filled with its own brand of injustice. This danger was no less threatening than what he had fought against at home, and champions were needed to protect the people of this world. Heeding the call, Nasus chose to take his place in the League of Legends, knowing that his brothers and sisters would carry on the fight back home. These days, he is the Curator of the Sands, feeling most at home in the crumbling ruins of the Shurima Desert. However, recent disturbing news has reached the Keeper's ears - rumors that perhaps his brother had not in fact been left behind. If this were the case, the destruction of Renekton would quickly become Nasus' main priority, before this world too faces the threats of his brother's forked tongue and endless ambition.

The Curator of the Sands, though contemplative, is not to be trifled with.

英雄攻略發表Nasus的攻略

綜合攻略 - 努力練等存IP
水晶之痕 - 據點攻略戰
大事記回報 * 英雄大事記補完中!

英雄大事記

參考攻略:納瑟斯-Q到你暈倒 ( 作者:k84773236en )

技能介紹與建議

Lv123456789101112131415161718
Siphoning Strike [Q]
Wither [W]
Spirit Fire [E]
Fury of the Sands [R]
Soul Eater [被動]
技能分析
分析一下技能組!
首先狗頭是一個順風中期,五五小逆風大概中後期可以出關的角色 (大逆風非常難在農出關前進會戰,大部分都GG)
所以在線上就是用虹吸打擊努力農,用力農的態度速疊Q的傷害!

虹吸打擊:Q死小兵 塔 眼+3 ; Q死砲車英雄+6 ; Q爆兵營+0 (OAQ) ; Q爆主堡 GG
★首先三等前如果被POKE一兩百的血,不用等血條過半就可以先喝水,大前期少一兩百的血就是會吃虧,重要觀念!
★在出關以前傳送都用來傳回線上,不要支援各路,這會影響更後期的發展!
前期狗頭Q兵非常有壓力,尤其大前期狗頭的Q是非常沒有威脅性的,在面對一些前期角時抗壓性必須夠。
狗頭的Q我自己算標準的情況大概是這樣:12分200 16分300 25分以前500 (順風+ 逆風-)
想要達到這個標準必須待在線上"很久~~~~~~~~~",所以狗頭其實非常吃隊友,如果你的隊友太快就G了那你也不用農
除了對線要打得贏之外更要信任隊友!情況好一點的話就算你不打會戰隊友看到你的Q他們還是會閉嘴 ^_^
詳細還是看一下對線技巧吧!
農Q時請盡量把兵線控制在塔前


枯萎:緩速對面好幾%外加攻速減半
★這非常耗魔,尤其大前期出門不帶藍水,使用時請三思。
★接在Q後,緩速殺人逃跑兩相宜。
★會戰下緩給AD或AP。
狗頭雖然天生跑速比別人快,但在還沒出鞋子與三相之力之前追人不是很給力,所以這招在JG來GANK時丟,遇到機動性不好的英雄通常可以先逼閃。逃跑就不用解釋啦~下緩閃人!
至於會戰下緩的順序絕對是AD>AP攻速減半對AD來說太傷了,AD下不了就給AP,在Q500+的情況下應該可以在緩速結束前就拿到人頭了!


靈魂烈焰
★與枯萎同,這非常耗魔,尤其大前期出門不帶藍水,使用時請三思。
★在Q之前下,優先點滿,點滿減物防40,保證讓ADAP吃不消。
★洗兵好幫手!
降物防利器,尤其在打對面ADAP輸出時,降低的百分率可是非常高的! 而且點滿之後的傷害也不低,大概可以讓輸出噴一百到兩百血!搭配枯萎三相之力黏著打,威脅性也頗高!


死神降臨:燃燒別人照亮自己 (燒別人的血;替自己回血)
★上六之後請控好魔力讓狗頭可以維持在可以開R的情況,否則請回補。
★單機單挑時可以忍到最後開R,但一進會戰請馬上開,越早開越吃香。
狗頭的大也算是他惱人的地方,對一個快要把你的血條磨光的英雄來說,莫名其妙多幾百滴血再被反殺這種事情對狗頭來說應該是司空見慣了!然而大家不知道的是狗頭的大是以自身為中心對外有一定距離的傷害,而且可以把傷害轉換成自己生命的回復,正所謂 The cycle of life and death continues, we will live, they will die,
參考攻略:納瑟斯-Q到你暈倒 ( 作者:k84773236en )

出裝建議

起手裝
主要裝備
最終裝備
出裝分析
上路對線也是分ADAP
遇到AP就出紅水晶
遇到AD如果很吃普攻像蠻三刀或賈克斯就出多蘭之盾
如果是技能型的像達瑞斯或刀妹就出布甲

前期在農兵的時候分兩種情況,被壓或很崩,沒錯,狗頭在前期沒有影響力的時候不可能贏線。敵人一定是捉準時機就往死裡打,尤其在上路這麼容易滾雪球的線,死個兩三次就可以說是崩了,所以賴線與生存力變得格外重要。這也是為什麼出門的時候一定要配許多紅水的原因!很多人說狗頭敲一敲就可以回血啦~可是前期的吸血能力只有14.5%而且攻擊力在極為低下的狀態一直靠普攻回血持續賴線並不是長久之計!
☆小小的被壓的時候:互農!只要在線上好好Q死每一隻兵就好!讓Q穩定的成長是你這個時期最大的任務!
☆很崩的時候:請不要猶豫,CALL JG把劣勢扳回!

大概進入中期後水也會差不多喝光,這時請回家出冰川護甲或是亡靈斗篷
((☆不要先出燃燒寶石!!!))
外加五藍水(視情況多幾瓶紅水),然後用傳送傳回塔繼續農兵,由於S4把傳送傳回塔下的時間改短了(300s→200s)所以可以讓傳送變得更有效益!
五藍水用來賴線,隨著Q等級提高冷卻時間也回隨時間縮短,你的魔力回復力也會漸漸地跟不上消耗量,所以可以利用攔水撐時間!

★記住無論如何第一件防裝(冰霜之心振奮盔甲)一定要先出來,防禦就是最好的攻擊!再來才會是閃耀劍
閃耀劍一出會讓Q變得很有殺傷力!所以很多人的觀念是先上閃耀劍而忘了出防裝,這樣在前期因為缺乏韌性跟生存力而弱勢!

狗頭在線上不急著殺人,因為對對面來說你的Q只要穩定成長就很有壓力。

等Q進入400~500左右的時候,也可以買到三相之力了,出了三相之力的狗頭非常強勢,而且400~500左右的傷害會讓人畏懼!但是狗頭的裝備還不夠齊全,等到出了輕靈之靴會有437的跑速,如果不被緩速應該是很容易就追著打。而且也有三相之力的加跑速被動,單抓會戰追擊無往不利

後期會戰的出裝分析如下:
AD強
蘭頓之兆荊棘之甲 這兩件裝備加上冰霜之心大概可以讓你的物防破300 這個數字就不解釋了...
AP強
女妖面紗

最後
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