MasterYi
450 70
Recommended、Carry、Melee
Joke Taunt Dance Laugh
性別 種族 人類 故鄉 Ionia
Health 444 ( +92 / perLv ) Mana 180 ( +42 / perLv ) Attack 55 ( +3 / perLv ) Armor 19 ( +3 / perLv ) MagicResist 30 ( +1.25 / perLv ) HealthRegen 1.3 ( +0.13 / perLv ) ManaRegen 1.3 ( +0.09 / perLv ) Critical 0 MoveSpeed 355 Range 125
生命 攻擊 技能 難度
Through the ancient martial art of Wuju, Master Yi has tempered his body and sharpened his mind until thought and action have become one. Though he chooses to enter into violence as a last resort, the grace and speed with which he wields his blade ensures resolution is always swift. As the last living practitioner of Wuju, Master Yi has devoted his life to finding able pupils to carry on the legacy of his lost people.

Even before Yi mastered Wuju, he was considered one of the most skilled practitioners of the mystical martial art. He would soon prove his mastery when word of a massive Noxian invasion reached his remote village. Yi swept across the battlefields of Ionia, turning back the tide of Noxus's vast infantry with swift and deadly strikes, much to the embarrassment of Noxian High Command. Recognizing the threat the Wuju disciples posed to their invasion, the Noxians chose to unleash a nightmarish chemical attack on the home of the deadly art. Those who somehow survived the poisonous concoction had their minds twisted beyond repair. Yi's home was left in ruin.

At the war's conclusion, Yi returned to the grotesque remains of his village. There he became the attack's final casualty. Slain in spirit, if not in body, Yi clung to the only feeling left within his heart: vengeance. Driven only by his desire to punish those who'd destroyed his home, Yi spent years training in seclusion. He became a deadlier swordsman than he had ever been, but true mastery of Wuju still eluded him.

At the height of Yi's frustration, a monkey of unusually noble bearing interrupted his training. Standing as straight and tall as a man, the monkey watched and mimicked Yi's movements. Yi shooed the monkey away, but the agile creature took great amusement in turning Yi's own techniques against him. Gradually, Yi felt his anger subside as he sparred with the playful animal, and when the burden of his hatred had fully lifted, he found he had caught the monkey by his tail. Yi then understood that he would never master Wuju so long as he pursued it for vengeance, and as he let go of the monkey, he also released his desire to shed his enemy's blood.

Yi thanked the monkey for showing him what he'd been blind to, and was surprised when the creature actually replied. He wished to learn Yi's art of fighting. It was an odd request, but through it Yi saw his new path: the way to honor the memory of his lost people was to pass their teachings on to a new generation.

''The edge of the sharpest blade is no match for the calm of the peaceful mind.''
-- Master Yi

英雄攻略發表MasterYi的攻略

綜合攻略 - 努力練等存IP
高手過招 - 積分爭奪戰
水晶之痕 - 據點攻略戰
大事記回報 * 英雄大事記補完中!

英雄大事記

參考攻略:再更新! 攻速,還是攻擊力之重要? (16/9更新) ( 作者:youwanwa )

技能介紹與建議

Lv123456789101112131415161718
Alpha Strike [Q]
Meditate [W]
Wuju Style [E]
Highlander [R]
Double Strike [被動]
技能分析
2012-11-5
把第一級W由4級更改做3級點
解悉:我3等點W是因為他Gank完人/Jungle一會之後血會有所下降,W是需要的

2012-12-15
2等技和3等技交換

2013-8-15
喜歡AD高的易大主Q,愛終爆擊,攻速的主E

W更改後在前期很有幫助,2等可以點,要是留重就不需要了
參考攻略:再更新! 攻速,還是攻擊力之重要? (16/9更新) ( 作者:youwanwa )

出裝建議

起手裝
主要裝備
最終裝備
出裝分析
2012-11-5
第二個最終裝是給予已經十分多錢的人用的,號角還可以幫助自己和ADC,這不是十分好的裝嗎??
順2L的意思,因為CC的關係,我會攻速轉水星,來減少CC的影響

2012-12-15
第一種:專門給敵人喜歡單機的情況用
第二種:是放棄一部份攻速,但提高生存力
第三種:純攻擊型,快速較慢

2012-12-20
本人出裝順序:
小刀5水
慢擼,之後直接出攻速鞋和黃刀

中期(20-35分鐘)
盡快出2紅刀,再出一無盡

再有多點公可多出吸血杖

最後出嗜血/鬼刀/神劍/天使

2012-12-24
本人第一次新增s3新出裝備
我較認為彈簧刀的效能比神聖之劍,假如少用武器主動效果的人,更可以選擇這件裝

一直忘了跟大家說,什麼情況下,都以出紅刀為[優先]!!!
為易大師的e給了前期的傷害,所以早出紅刀都沒有問題!!!

還有,易大jg不需要燈,我認為只是浪費金金錢而已,要放眼我寧願買75元的眼


2013-1-7
啊哈哈,我失誤太多了,我竟然現在才知道有 靈巧匕首這種裝,實在太合適易大了,出了靈巧匕首就可以不用出水星,更出攻速鞋吧!

2013-1-20
最後一個出裝順序:跑速流出法,同時加上攻速,問題是輸出不夠狠!但是給你更快地偷掉敵人的塔,更快的追殺和逃走!

2013--8-15
什麼?多藍劍打野?

當然可以啦.順利的可以在藍BUF完之前都一直維持半血以上, ***前提是有隊友幫打野怪+保留重擊

什麼?易大不出電刀能玩?
1.前期沒大順風,後期一定拖套裝
2.比紅刀的BUF相差很多
3.我不喜歡(誤)


第一套最終裝:隕落已經是易大的神器,加上攻速高加成.連坦都可以快速打掉

好處:被動,Q CD更快,推塔程序快,追擊力極強
壞處:Q和E不夠力,沒爆擊的話普攻無力,生命力低

第二套:傷害爆發高,QE加被動打出瞬間傷害,清兵高速,推線優良,生命力和反殺能力不錯

壞處:攻擊速度不夠高,被動不能快速地連續使用,被CC掉沒什麼可能追到人,



16/9
可以出三相,
而最大的效益是第一下的爆發性傷害,連上第2裝出法要是爆擊就可以做出強力的傷害,另外,三相新被動攻擊加跑速,可以成為易大專用神器之一,但在逆勢不希望出,因為會很拖裝,

取消爆擊刀:因為爆擊刀的在現在版本已經開始不太有用,只有3下的攻速加成,之後被動會在cd時消失,對於控制時間不強的易大玩家更是不需要這一件武器

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