Malphite
1350 160
Fighter、Melee
Joke Taunt Dance Laugh
性別 未知 種族 異次元生命 故鄉 TheInstituteofwar
Health 574.2 ( +90 / perLv ) Mana 282.2 ( +40 / perLv ) Attack 61.97 ( +3.375 / perLv ) Armor 28.3 ( +3.75 / perLv ) MagicResist 32.1 ( +1.25 / perLv ) HealthRegen 1.6748 ( +0.11 / perLv ) ManaRegen 1.4648 ( +0.11 / perLv ) Critical 0 MoveSpeed 335 Range 125
生命 攻擊 技能 難度
There is a world of perfect harmony, where all are part of the whole. The Monolith is the essence of all creation, and its denizens are but singular pieces of it. It is beautiful in its symmetry, and in its almost complete lack of uncertainty. The rocky beings that live there know their place and work to fulfill their duties to the fullest extent, functioning almost as a superorganism or hive. Malphite has always strived to live up to his full potential, as his own personal part of the whole, serving the role of a distinguished creature questing to enforce his people's flawless vision of order.

One day, without warning, a dimensional rift opened, and he was summoned across the cosmos to the world of Runeterra. The transition was painful and terrifying for him, as he was cut off from the song of his people and the Monolith - things that had been ever-present in him since the day he was born. He raged, trapped in the Summoning Circle, as those who had called him made their plea. Runeterra was a world that had nearly been consumed by its disharmony. It was a world that needed champions to bring order out of chaos. It was to that end that the rock-creature was summoned, so that he could aid them in this quest. Looking past his own fear and apprehension, Malphite could see that this was a respectable goal, and one in which he could participate - perhaps uniquely so. Today, as part of the League of Legends, he hammers those who would seek to upset Valoran's movement toward order, especially turning his attention to those that wield chaotic magic. Unfortunately, Malphite has also begun to change, as he has been forced to face his own profound loneliness among the world's vibrant individuality.

Beware, minions of chaos! The Shard of the Monolith has come.

英雄攻略發表Malphite的攻略

高手過招 - 積分爭奪戰
水晶之痕 - 據點攻略戰
大事記回報 * 英雄大事記補完中!

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參考攻略:雖然我駝背還有很多骨刺,但是不論大戰幾回我都很硬,我是墨菲特 ( 作者:ericpeggy555 )

技能介紹與建議

Lv123456789101112131415161718
Seismic Shard [Q]
Brutal Strikes [W]
Ground Slam [E]
Unstoppable Force [R]
Granite Shield [被動]
技能分析
發現以前我都懶得貼得很詳細

來補充了

技能順序採取R>Q>E>W


花崗岩護盾
墨菲特被岩石護盾保護,最多吸收最大生命 10% 的傷害,若 10 秒內未收到攻擊,護盾將重置。

很強悍的被動技,免費10%的護盾,光這點就比牛威了


地震碎片
墨菲特將一塊岩石碎片從地下射向目標,造成 70/120/170/220/270 (+0.6) 點的魔法傷害,並偷取目標 14/17/20/23/26% 跑速,持續 4 秒。
消耗:70/75/80/85/90 魔力
冷卻:8 秒
射程:625

不准別人跑還偷人跑速追著打,噁心技能,會優先點滿來提高追擊能力,好大幅提高Gank成功率


野蠻打擊
被動:墨菲特的攻擊對目標附近的單位造成攻擊力的30/38/46/54/62% 的傷害。

主動:墨菲特的物理防禦和物理攻擊增加 20/25/30/35/40% ,持續 6 秒。
消耗:50/55/60/65/70 魔力
冷卻:14 秒
射程:400

可以提高大地震顫的傷害,濺射傷害也對Jungle效率有很大的幫助


大地震顫
墨菲特錘擊地面,對周圍敵人造成 60/100/140/180/220(+0.2 魔法攻擊)附加自身 30% 物理防禦的魔法傷害,同時減少目標攻速 30/35/40/45/50%,持續 3 秒。
消耗:50/55/60/65/70 魔力
冷卻:7 秒
射程:400

配合冰霜之心根本直接癱瘓ADC,哪怕是蠻王也會被打到坐輪椅


勢不可擋
墨菲特衝擊目標區域,造成 200/300/400 (+1)魔法傷害,並將敵人拋向空中 1.5 秒。
消耗:100 魔力
冷卻:130/115/100 秒
射程:1000

超強的開場技能,一巴掌把整隊送上西天,再配合大地震顫癱瘓敵隊全部ADAS輸出,根本鐵拳孫中山

GANK順序就是地震碎片>>大地震顫敲敲敲沒死,還跑?就勢不可擋
參考攻略:雖然我駝背還有很多骨刺,但是不論大戰幾回我都很硬,我是墨菲特 ( 作者:ericpeggy555 )

出裝建議

起手裝
主要裝備
最終裝備
出裝分析
看自己以前打的東西真的是天真又可愛

基本上在S3裡JG起手的部分都很像

正常起手就是狩獵者彎刀+5生命藥水

如果遇到你不擅長對付的或是Anti能力強的JG角就改出布甲生命藥水

疾行之靴絕對都是擺在精靈石前面出的

快速跑線支援的速度絕對比你在野區裡面尻尻清野的續戰力有效益

如果容易被集火

可以先塞巨人腰帶奠定神坦這個稱號

隊友總是比你先往生就先出軍團聖盾

沒有Gank的機會就出先知藥劑清眼給對方壓力

或是在小龍區補個真視守衛來控制地圖並且掌握小龍

時機OK就Call上路來吃小龍

勢不可擋面前很少有JG可以打贏你的龍區會戰

之後如果容易被牽制技針對就先出遠古戰魂

沒什麼大問題的話我會先上好戰者鎧甲提高續戰力

接下來就是上冰霜之心的時候了

冰川護甲守望者鎧甲這兩個配件的順序就看你當時的需求了

如果對方APCarry爆發痛可以先出負極斗篷

之後再升級成深淵權杖

深淵權杖對墨菲特來說是一件相當有效益的裝備

勢不可擋變得更加的強勢

不只會飛上天還會少半條命

鞋子則是上疾行之靴(靈敏)來拉近距離

符文聖盾則是有必要提高我方全體的魔防再出

不然太早升級效益不高

接下來是一些依照情況而選擇的裝備

雙影斗篷利於你追擊敵人和掌握對手的行蹤

振奮盔甲配上好戰者鎧甲會有更驚人的續戰力

同時鞏固了魔防

日炎斗篷也是一件相當棒的裝備

讓墨菲特的輸出提升了不少

荊棘之甲則是增加對ADCarry的抵抗力

蘭頓之兆很適合墨菲特用勢不可擋進場的時候使用

利於逼迫對手打定點會戰而不是游擊戰

日輪的加冕則是你發現就算有符文聖盾還是Hold不住就可以來個集體上盾

米凱的魔鍋則是可以拿來解救天真無知無能的隊友

同時有良好的回魔能力

錫柯的號角可以幫助ADCarry們提高續戰力

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