Malphite
1350 160
Fighter、Melee
Joke Taunt Dance Laugh
性別 未知 種族 異次元生命 故鄉 TheInstituteofwar
Health 574.2 ( +90 / perLv ) Mana 282.2 ( +40 / perLv ) Attack 61.97 ( +3.375 / perLv ) Armor 28.3 ( +3.75 / perLv ) MagicResist 32.1 ( +1.25 / perLv ) HealthRegen 1.4 ( +0.11 / perLv ) ManaRegen 1.4648 ( +0.11 / perLv ) Critical 0 MoveSpeed 335 Range 125
生命 攻擊 技能 難度
There is a world of perfect harmony, where all are part of the whole. The Monolith is the essence of all creation, and its denizens are but singular pieces of it. It is beautiful in its symmetry, and in its almost complete lack of uncertainty. The rocky beings that live there know their place and work to fulfill their duties to the fullest extent, functioning almost as a superorganism or hive. Malphite has always strived to live up to his full potential, as his own personal part of the whole, serving the role of a distinguished creature questing to enforce his people's flawless vision of order.

One day, without warning, a dimensional rift opened, and he was summoned across the cosmos to the world of Runeterra. The transition was painful and terrifying for him, as he was cut off from the song of his people and the Monolith - things that had been ever-present in him since the day he was born. He raged, trapped in the Summoning Circle, as those who had called him made their plea. Runeterra was a world that had nearly been consumed by its disharmony. It was a world that needed champions to bring order out of chaos. It was to that end that the rock-creature was summoned, so that he could aid them in this quest. Looking past his own fear and apprehension, Malphite could see that this was a respectable goal, and one in which he could participate - perhaps uniquely so. Today, as part of the League of Legends, he hammers those who would seek to upset Valoran's movement toward order, especially turning his attention to those that wield chaotic magic. Unfortunately, Malphite has also begun to change, as he has been forced to face his own profound loneliness among the world's vibrant individuality.

Beware, minions of chaos! The Shard of the Monolith has come.

英雄攻略發表Malphite的攻略

高手過招 - 積分爭奪戰
水晶之痕 - 據點攻略戰

英雄大事記

參考攻略:沒有更坦,只有最坦的上路巨石 ( 作者:gn00397011 )

技能介紹與建議

Lv123456789101112131415161718
Seismic Shard [Q]
Brutal Strikes [W]
Ground Slam [E]
Unstoppable Force [R]
Granite Shield [被動]
技能分析
最常用的一套,對上遠攻不考慮換血,也是用上這套點技,清兵效率一流。副Q可以用來配合R對後排帶上更大傷害,中期配合JG一齊沖,很易抓掉後牌。

用作抵抗遠攻磨血的可主Q副E技能,Q可以給敵人帶來壓力。

主E副W這打法只得一個用處,就是站在最前線吸傷,令對方的輸出無法打出傷害,所以站前一點給予對方後排大量壓力就對。
參考攻略:沒有更坦,只有最坦的上路巨石 ( 作者:gn00397011 )

出裝建議

起手裝
主要裝備
最終裝備
出裝分析
藥水可以用來打近戰系的英雄為主
多蘭戒可以是打遠攻用Q換血為主打的法,如果打遠攻還是想拖過早期,可以帶藥水就好。

石頭先出火甲基本上打任何英雄都通用,如果對上魔法英雄,壓力太大,可以先帶上1100魔防

納什之牙順風有頭在身可以考慮的武器(取代反甲),好處係配合冰拳減CD可以沖上40%,攻速提升配合W技,可以打出更多傷害,加上80魔攻,4招技能也會有計算魔攻,效果明顯。
P.S 一定是順風才考慮的裝備,而且要有一定坦度才用,可以考慮在火甲及魔防後,出冰拳或出納什也可以(兩把一齊出亦可),特別是對上魔攻或一些後期強大的AD(如凡,吉恩,寇格魔這些),你可以更容易帶走他。
如果出納什之牙加冰拳,就不要出振奮,轉為出十字架。(不然你的減CD就突破天際)

手套對上凡及寇格魔,十分有效的裝備,(可以取代蘭盾)多放在最後或尾二才出的裝備。凡及寇格魔後期輸出十分強大,帶上手套你可以很易觸發手套的被動,為你帶來更多血量,支撐更多時間。

日輪當對面是一堆魔攻,如4魔攻1物攻的組合,可以出日輪不出反甲或蘭盾。如果隊友出了日輪,你就不要出,出十字架。加強魔防。

深淵可以取代振奮的裝備,既有魔防,亦有輸出,而且加上魔攻對各項技能也有增加,減魔防對團隊效益也不差。(隊友沒有出可以考慮)

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