En
Malphite
1350 160
Fighter、Melee
Joke Taunt Dance Laugh
性別 未知 種族 異次元生命 故鄉 TheInstituteofwar
Health 423 ( +82 / perLv ) Mana 215 ( +40 / perLv ) Attack 56.3 ( +3.375 / perLv ) Armor 18 ( +3.75 / perLv ) MagicResist 30 ( +1.25 / perLv ) HealthRegen 1.49 ( +0.11 / perLv ) ManaRegen 1.28 ( +0.11 / perLv ) Critical 0 MoveSpeed 310 Range 125
生命 攻擊 技能 難度
There is a world of perfect harmony, where all are part of the whole. The Monolith is the essence of all creation, and its denizens are but singular pieces of it. It is beautiful in its symmetry, and in its almost complete lack of uncertainty. The rocky beings that live there know their place and work to fulfill their duties to the fullest extent, functioning almost as a superorganism or hive. Malphite has always strived to live up to his full potential, as his own personal part of the whole, serving the role of a distinguished creature questing to enforce his people's flawless vision of order.

One day, without warning, a dimensional rift opened, and he was summoned across the cosmos to the world of Runeterra. The transition was painful and terrifying for him, as he was cut off from the song of his people and the Monolith - things that had been ever-present in him since the day he was born. He raged, trapped in the Summoning Circle, as those who had called him made their plea. Runeterra was a world that had nearly been consumed by its disharmony. It was a world that needed champions to bring order out of chaos. It was to that end that the rock-creature was summoned, so that he could aid them in this quest. Looking past his own fear and apprehension, Malphite could see that this was a respectable goal, and one in which he could participate - perhaps uniquely so. Today, as part of the League of Legends, he hammers those who would seek to upset Valoran's movement toward order, especially turning his attention to those that wield chaotic magic. Unfortunately, Malphite has also begun to change, as he has been forced to face his own profound loneliness among the world's vibrant individuality.

Beware, minions of chaos! The Shard of the Monolith has come.

英雄攻略發表Malphite的攻略

高手過招 - 積分爭奪戰
水晶之痕 - 據點攻略戰
大事記回報 * 英雄大事記補完中!

英雄大事記

參考攻略:雖然我駝背還有很多骨刺,但是不論大戰幾回我都很硬,我是墨菲特 ( 作者:ericpeggy555 )

技能介紹與建議

Lv123456789101112131415161718
Seismic Shard [Q]
Brutal Strikes [W]
Ground Slam [E]
Unstoppable Force [R]
Granite Shield [被動]
技能分析
花崗岩護盾:很強悍的被動技,免費10%的護盾,光這點就比牛威了

地震碎片:不准別人跑還偷人跑速追著打,噁心技能,但是要點高才會有明顯效果

野蠻打擊:可以提高大地震顫的傷害,濺射傷害也對Jungle效率有很大的幫助

大地震顫:配合冰霜之心根本直接癱瘓ADC,哪怕是蠻王也會被打到坐輪椅

勢不可擋:超強的開場技能,一巴掌把整隊送上西天,再配合大地震顫癱瘓敵隊全部ADAS輸出,根本鐵拳孫中山

GANK順序就是地震碎片>>大地震顫敲敲敲沒死,還跑?就勢不可擋
參考攻略:雖然我駝背還有很多骨刺,但是不論大戰幾回我都很硬,我是墨菲特 ( 作者:ericpeggy555 )

出裝建議

起手裝
主要裝備
最終裝備
出裝分析
起手裝:
再生墜飾是為了合成賢者之石來提供基礎的回血回魔

接著出黃金之心穩固血量與跳錢


核心裝:
賢者之石黃金之心雙跳錢穩固經濟及基本生存能力

墨菲特是坦也是相當重要的控場角色,因此我出水星之靴減少被限制住的機會,並些許提高魔防

接著我會盡快出冰霜之心,配合大地震顫,ADC看到你中離都來不及就歸西了,超級物防配上減攻速的變態組合實在沒有不出的道理

巨人腰帶是為了提升血量,畢竟控場技能太強勢有可能會被針對,被殺翻就真的是餅乾人不是石頭人了


最終裝:
黃金之心升級為日輪的加冕提升團隊效益,護盾尬回血,蹦出新滋味

日炎斗篷黏著打也相當噁心,有血有物防還會燒人

軍團聖盾也大幅提高團隊效益,通常是SUP沒出我才會出

深淵權杖將魔防完全穩固住,還提供了不無小補的魔攻,勢不可擋的1魔攻加成有不小的影響,這件一樣是大後期裝


另外可以納入考慮裝:
冰霜之錘可以讓你切入後還能牽制對方角色,提供你足夠的血量

蘭頓之兆除了攻速癱瘓外連跑速也癱瘓,也是一件相當棒的裝備,我會看隊友來取捨是否該出,隊友生存率不佳還是選擇出日輪的加冕

好戰者鎧甲其實相當適合墨菲特,只是算是一件相當大的裝備,而且血量還要農才會更高,我的集火率過高才會出

智慧末刃不但鞏固魔防還提高你普攻的價值,在技能CD期間是相當不錯的輸出

荊棘之甲不但提供大量物防,也很便宜,還能反射傷害,一樣是集火率過高才會出

靈魂法衣提供血量及團隊的CDR,相當不錯,但是稍微貴了一點

自然之力有良好的回血能力以及厚重的魔防,對方APC過度癡肥時我才會選擇他

女妖面紗可以吃掉第一次技能,對於容易被當成牽制對象的墨菲特而言,效果是卓越的,只是仍然是挺貴的一件裝備

守護天使讓你死了又爬起來,敵人光看到你身上有白煙就不敢碰你了


不可以納入考慮之裝:
瑞萊的冰晶節杖雖然有血量,也提供了不少的AP,但是由於墨菲特技能都是範圍取向,緩速效果不是很好

終末戰戟提供了一些防禦和爆擊給你,坦會爆擊沒有洨用,ADC普攻就比你爆擊傷害高了,還是乖乖吃肥一點

海神之斧雖然擴散和野蠻打擊搭配或許有不錯的效果,不過真的對戰局沒什麼幫助

英雄對線攻略

英雄音效預覽

英雄造型預覽

相關影片

更多影片 ( 13 )

相關圖片/同人作品

更多同人作品

同類型英雄

更多英雄

英雄關係表

<< 回英雄列表 錯誤回報