Bear Trap on a Rope
熱鍵 : Q
Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled.When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage.
Kled throws a bear trap that deals 25/50/75/100/125 (+) physical damage and hooks onto the first enemy champion or large monster hit, granting True Sight. Deals 150% damage to minions passed through.
If Kled stays near a hooked enemy for 1.75/1.75/1.75/1.75/1.75 seconds, he deals @Effect1Amount*2@ (+@CharBonusPhysical*2@) physical damage, yanks the enemy toward him, and slows the enemy by 40/45/50/55/60% for 1.5 seconds.
Dismounted: Becomes Pocket Pistol, a ranged ability that restores courage.
熱鍵 : W
Kled gains massive attack speed for four attacks. The fourth attack deals more damage.
Passive: When Kled basic attacks, he frenzies, gaining @Effect2Amount*100@% attack speed for four attacks or 4/4/4/4/4 seconds. Violent Tendencies then goes on cooldown.
The fourth hit deals bonus physical damage equal to 20/30/40/50/60 plus 4/4.5/5/5.5/6% (+%) of the target's maximum health (maximum //// vs monsters).
熱鍵 : E
Kled dashes, dealing physical damage and gaining a short burst of speed. Kled can then reactivate this ability to dash back through his initial target, dealing the same damage.
Kled dashes, dealing 20/45/70/95/120 (+) physical damage to enemies in his path. Cannot cross walls.
If Jousting hits an enemy champion or large monster, Kled gains @Effect5Amount*100@% movement speed for 1/1/1/1/1 second and True Sight of the target. He can reactivate this ability within 3/3/3/3/3 seconds to dash back through the same target, dealing the same damage.
大絕 : R
Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered.
Kled charges toward a location, leaving a trail that grants allies increasing movement speed. While charging, Kled gains a shield that increases over time to a maximum of 200/300/400 (+) and lasts for 2 seconds after the charge ends.
Skaarl rams the first enemy champion encountered, dealing up to @Effect1Amount*3@% (+@f1*3@%) of the target's maximum health as physical damage based on distance traveled.
Skaarl, the Cowardly Lizard
Kled rides his trusty steed, Skaarl, who takes damage for him. When Skaarl's health depletes, Kled dismounts.While dismounted, Kled's abilities change and he deals less damage to champions. Kled can restore Skaarl's courage by fighting enemies. At maximum courage, Kled remounts with a portion of Skaarl's health.