Karthus
6300 270
Ranged、Mage
Joke Taunt Dance Laugh
性別 種族 不死生物 故鄉 HowlingMarsh
Health 390 ( +75 / perLv ) Mana 270 ( +61 / perLv ) Attack 42.2 ( +3.25 / perLv ) Armor 15 ( +3.5 / perLv ) MagicResist 30 HealthRegen 1.1 ( +0.11 / perLv ) ManaRegen 1.3 ( +0.12 / perLv ) Critical 0 MoveSpeed 335 Range 450
生命 攻擊 技能 難度
Karthus is a terrible creature who was once a mortal so obsessed with death that he eagerly embraced the gift of undeath. Now in his unlife as a lich, Karthus is closer to his beloved grave than he ever imagined. He commands magic with oblivion as its source, and seeks to bring his grim truth to the rest of the world: only in death does life gain clarity and purpose.

Even as a boy, Karthus was different. There was a darkness within him that could not be denied. The young child clung to the shadows and shunned the company of others. He snuck into the funerals of strangers, and spoke to their tombstones in the cemetery. He sought out corpses of animals to preserve and memorialize them, creating a grim collection of morbid art. Karthus volunteered to tend to the sick and dying, though his intentions were not to help, but to closely witness the passing of those who were beyond help. Ultimately, he went so far as to elaborately stage his death, and he secretly observed his own funeral with intense fascination. When others discovered what Karthus had done, they were so shocked and disturbed that, in a way, he became truly dead to them. Karthus found himself fully rejected by the living.

His isolation only served to fuel his obsession. Karthus delved further into his exploration of death, and became fascinated by the legends of the Shadow Isles. There, it was said, the specters of the deceased continued on in unlife everlasting. Possessed by these tales, he knew he had to discover for himself if they were true. Journeying to those dreaded isles, Karthus soon found himself wandering through the mist, overcome by the surreal beauty of the place. He felt as if he had finally come home. He had always chased the elusive purity of the moment of death, when life passed and in a single instant achieved meaning. Karthus saw that undeath was like that moment, preserved in dread stillness forever. He had discovered his destiny, to cross over the veil and leave the living behind for eternity. Something awoke in the Shadow Isles that day, when Karthus did something no other creature had ever done: he willingly gave his life over to undeath. When he reentered the world, Karthus had become the embodiment of his own obsession. An undying lich with the keys to life and death, he seeks to bring his dark requiem to the world.

『There is no sweeter song than the last breath of the dying.』 -- Karthus

英雄攻略發表Karthus的攻略

水晶之痕 - 據點攻略戰
大事記回報 * 英雄大事記補完中!

英雄大事記

參考攻略:卡爾瑟斯 - 人肉炸彈 ( 作者:asgard1126x )

技能介紹與建議

Lv123456789101112131415161718
Lay Waste [Q]
Wall of Pain [W]
Defile [E]
Requiem [R]
Death Defied [被動]
技能分析
荒蕪
只要擅用Q的最遠距離進行檢尾和POKE動作,不論對手是否相當壓制,都能有穩定的經濟來源,順利的長大,
因為他的單體雙倍傷害,如果對方想要積極的騷擾你,可以試著在他往你靠近得下一個落足點先Q,她就一定會退後跟你玩跳恰恰,尤其在你要準備檢小兵前,它仍舊試圖想干擾你的話,就先Q他一下,在Q小兵,在Q他,在Q小兵。
在六等前因為E的技能回覆,就算你頻繁的使用也不會有缺魔的窘境,這也是為什麼要先讓E升等兩等得原因

痛苦之牆
先點1點,最後補滿。 先點一點所能造成的緩速效果就足以防範GANK的突進,如果他硬要被緩了之後仍要閃現抓你,再不得以的情況下,也勢必要繳出自己的閃現,這樣也可以告訴隊友,對面的JUNGLE角沒有閃現了,是相當划算的對換。
而在後期會戰
正面衝突:就放在會戰正中央,無論對方想搶攻,想退後都會有緩速的殘留效果
拯救隊友:就直接放在隊友身上,就百分之百能對追擊他的對手造成牽制
防守的時候亦然,放在自己走過得路上,你退得路線就是對手追擊的路線阿XDD
# 最重要的一點,絕對不要設定智慧施法,你必須讓放出來的牆能夠干擾最多人,而在叢林區的會戰,一個牆就可以卡住一個區間,讓對手不得不經過這道牆


污染
前面有說,在六等前先投資兩點,就可以避免頻繁使用Q所會造成的缺魔問題,當然也要Q能夠撿到精準的小兵尾刀。
而中後期這是我們人肉炸彈流最重要的傷害,搭配閃現和小金人在最擁擠的地方待上最久的時間(如果死掉的話,還可以更久阿XDD)
使用時機:就是一開始會戰就開下去,從頭到尾開著就對了!
# 如果這招只有再會戰用的話就太浪費了,前中期在血偏少,紅水又沒了的時候,就開著E和Q去把四鬼和三狼全部掃掉,而如果對方中路跑去支援上下路的時候更要利用時間把他們的四鬼跟中路的兵掃掉,通常都會有線上一波跟下一波要來的小兵也掃掉,最好的防守就是攻擊,這樣對方的中路就會適時的回防囉


安魂曲
很多人都會有迷思,會一直扣著大想要檢尾刀。千萬不要,前中期如果會戰一開打,你發現自己支援不到,那就是馬上把大招唱下去。為什麼呢? 因為我們要讓我們的大招發揮最大效益,你能打七百傷害,就拿去檢只剩下一百滴血的尾刀,可是你的隊友就死回家了,就不太值得,雖然你有尾刀他有助攻,卻錯過在線上升級賺小兵錢的時間。
反之,如果一開始就把大招開下去,對方一開打就先落勢,勢必會想掉頭,那麼上下路的對戰就能先佔盡優勢,也能幫助隊友能夠優先處理掉殘血的對手,不管上下路哪一路只要對手有人回家就能夠爭取時間多升個一等,多賺一點CS,製造順風是相當重要的,如果對手壓到過半的話,甚至你可以利用傳送去幫忙,就算無法幫忙擊殺,也可以拯救一些人頭

使用時機:
切記,絕對不要在會戰中開 你無法預料對手是否還有什麼技能可以中斷你的吟唱

如果一開始就短兵相接,你可以直接唱下去,對方的ADC就會打得更礙手礙腳,會使他不太敢馬上加入會戰,這跟上述的觀念是差不多的。
另一種則是會戰直接開著你的E衝入人群,對著會戰中央開W,看著下方的血條,瘋狂的QQQQ,然後小金人,
之後就是判斷你需不需要跟上會戰,如果對手已經聰明的逃出你的圈圈,你必須花個三秒以上才能追上的話,那麼就馬上唱歌,如果你小金人結束之後,你死了,那麼#記得,趕緊找出旁邊沒有站人的角色Q他兩下,只能『兩下』馬上唱大,然後安心的死去
參考攻略:卡爾瑟斯 - 人肉炸彈 ( 作者:asgard1126x )

出裝建議

起手裝
主要裝備
最終裝備
出裝分析
藍水晶生命藥水提供足夠的魔力和持久力讓你能夠安心上的爬到六等
女神之淚第一次回家一定要出水滴,如果錢有多餘的話可以買鞋子,但是如果你只有350塊,你要先買鞋子嗎? 不!先補上兩眼+水*N 可以讓自己賴線的時間更加延長
爆裂魔杖速度之靴下一樣就是這兩樣之間的抉擇,如果你第一次傳送拿去幫上下路的話,那麼先買鞋子可以減少你來回溫泉跟戰線的時間,也可以讓你如果有閒情去幫助上下路的話可以快一點抵達,當然如果錢已經很接近860的話,那麼多賺一點再回去買,畢竟死哥最快的支援就是把大招開下去
之後就先合出大天使之杖
適時的補上鞋子,在合出死亡之帽

如果打得很順風,就先出虛空之杖
如果會戰相當頻繁,那就是中婭沙漏

而能出到滿裝的話,精練藥水的錢就不需要省了!

最後一樣遠古意志
很多人會選擇多出一個時空之杖,稱高AP攻擊,但是此時如果能有一個遠古意志的話,就算打完一個小會戰,也能夠快速的讓自己滿血,閒暇之餘還可以自己去單吃小龍

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