Jinx
6300 270
Pusher、Carry
Joke Taunt Dance Laugh
性別 種族 人類 故鄉 Piltover
Health 517.76 ( +82 / perLv ) Mana 245.6 ( +45 / perLv ) Attack 58.46 ( +2.41 / perLv ) Armor 22.88 ( +3.5 / perLv ) MagicResist 30 ( +0.5 / perLv ) HealthRegen 1.168 ( +0.1 / perLv ) ManaRegen 1.336 ( +0.2 / perLv ) Critical 0 MoveSpeed 325 Range 525
生命 攻擊 技能 難度
Jinx lives to wreak havoc without a thought for the consequences, leaving a trail of mayhem and panic in her wake. A manic and impulsive criminal, she despises nothing more than boredom, and gleefully brings her own volatile brand of pandemonium to the one place she finds dullest: Piltover. With an arsenal of deadly toys, she unleashes the brightest explosions and loudest blasts - all the better to shock and surprise the hapless authorities. Always just out of the law's reach, Jinx's favorite game is to toy with Piltover's finest - especially Vi.

Piltover had long been known as the City of Progress, a place where peace and order reigned. That serenity was challenged when a new kind of criminal arrived, the likes of whom had never been seen. This mysterious outlaw unleashed a series of warped and destructive capers that endangered the entire city, and left its people reeling from the worst crime spree in Piltover's history.

As the string of crimes without rhyme or reason hit the city, sightings of the lawbreaker emerged. Though the young woman's origins were a mystery, some saw traces of Piltover hextech in her firearms, while others described the street fashions of Zaun in her dress. Because her arrival always brought trouble with it, those who crossed her path soon gave her a name: Jinx.

As Jinx's rampage escalated, Caitlyn - the sheriff of Piltover - responded by declaring a state of emergency and organizing a city-wide manhunt. In typical Jinx fashion, the criminal marked the Piltover treasury, the city's most secure building, with a direct challenge to its most abrasive officer. With a caricature of Vi's face splashed across the treasury's facade, and a scribbled time and date of her supposed raid, Jinx was openly daring the enforcer to stop her from robbing it.

Determined to put the troublemaker behind bars, Vi watched and waited outside the treasury until Jinx's time had finally come. True to her scrawled promise, the smiling menace showed her face. Knowing this was her chance to capture the outlaw, Vi gave chase into the building's interior. She smashed through wall after wall to chase down Jinx, who giggled as she lit up the evacuated treasury with fiery explosions. Vi finally cornered the criminal inside the vault, but Jinx wasn't done just yet. With a maniacal laugh, she fired a barrage of rockets, bringing the entire building down upon them both.

When Vi finally crawled out of the ruins, the battered enforcer found no trace of Jinx. Adding insult to injury, not a single ounce of gold had been taken from the ruined vault. Instead, the criminal left a parting message to her favorite officer of the law - a challenge only now visible through the gaping opening in Piltover's skyline. The lights of the city spelled out a simple taunt: you'll never catch me. As Vi read the message, she heard the distant laughter of her new nemesis, and the city plunged into utter darkness for the very first time.

''Oh look - I'm opening my box of care! Oh wait - it's empty!''
-- Jinx

英雄攻略發表Jinx的攻略

英雄大事記

參考攻略:吉茵珂絲(暫) - crazy party game by 茶々丸 ๑◕ . ◕๑(久違更新) ( 作者:t86w94 )

技能介紹與建議

Lv123456789101112131415161718
Switcheroo! [Q]
Zap! [W]
Flame Chompers! [E]
Super Mega Death Rocket! [R]
Get Excited! [被動]
技能分析
技能方面由於現在還只有在PBE測試中,等美服出了我會在過去做調整,這是以目前PBE給的技能資訊去做一個點法分配

技能點法分析:

切換! >> 前面先點2點是應為基本上6之前很少會回家,就算回家了也不常會掀出攻速裝,這邊這既能提供的攻速加成就很重要 ,而攻擊範圍則是讓你得距離可以到達POKE的距離,不會說一定要貼近才能輸出(有需要通及距離可以多點1點)
PS這招造成的範圍傷害只吃基本攻擊,例如你打100他旁邊都是100,但是你有出
魔劍正宗疊滿後的技能效果假如是下次攻擊加50,這樣就會變得說是你打的人受到150的傷害,旁邊的還是一樣100

電擊! >> 這招為神麼要先滿,由於這招吃的AD加成很高,加上他提供的緩速在追擊上很有用,提高緩速效果就可以在對方逃跑時在對方後面放置火燄陷阱!,當火燄陷阱!準備時間好時敵方也剛好踩到,如果對方不想採除非閃現部然就是站在那給你殺啦

火燄陷阱! >> 1等時點一點是為了他的視野,他放置草叢時可以提供視野避免敵方埋伏,點高是減CD讓你有更多的POKE能力或是逃跑

超大死亡火箭! >> 大飛彈,這超痛的,只是要飛的準(他只會碰到英雄,如果擊中英雄後的爆炸傷害是可以打到小兵的)


技能取捨及風格方向:
切換!
這招先點高的優點有你走水滴流的可以先有700的遠距離範圍攻擊不太用擔心魔量(有水滴的情況下)加上110%的傷害

如果是機槍就會有高攻速可以先出傷害裝,就像你比對手多一把黃雙一樣(這是舉例實際並不只有黃雙加的攻速)

電擊!
先點高是有高POKE能力加上不錯的緩速,這招AD吃很多傷害絕對OK

火燄陷阱!
先點高適做所謂的保險,降低他的CD讓你可以有更高的容錯率

個人常做的分配:
1.主Q、副W、E1點 >> 近距離有絕對的攻速優勢加上W的POKE能力,在追擊方面先用機關槍做連續輸出,W用來緩敵,E則是斷後路,當敵人跑離機關槍的攻擊距離再切換成火箭炮
優點:
前面近距離會很強勢
缺點:
容錯率低,E拿去追擊就沒有逃跑技了,W雖然可以不過只能檔一人要注意不要把朝放完段自己後路

2.本攻略中給的
優點:
適合新手,E的CD不會太久大幅提升存活空間
缺點:
不能像1的點法一樣在前期有高爆發

3.測試中,歡迎網友提供看法

帶測中,歡迎朋友一起來測試,搶先體驗提供網友參考方向
參考攻略:吉茵珂絲(暫) - crazy party game by 茶々丸 ๑◕ . ◕๑(久違更新) ( 作者:t86w94 )

出裝建議

起手裝
主要裝備
最終裝備
出裝分析
以下是我個人出裝得原由,至於該如何出請一情勢所需,上圖只是一種出法

攻擊裝:


無盡之刃 >> 高攻擊高暴擊,切換!換成飛彈打在人群中可以算是AOE了,搞不好你打的人沒死旁邊先死一排了

最後耳語 >> 物穿,打坦克必出

嗜血者 >> 高攻物理吸血

史提克彈簧刀 >> 攻速加上他的被動,可以換成飛彈一遠距離稍擾對面

冰霜之錘 >> 對上有徒進技的腳色可以出來緩速他以自保,或是不給對面跑

殞落王者之劍 >> 攻速吸血,主動技對於近距離對戰很有幫助,有時可以反殺對面

魔提斯深淵 >> 對面AP滿照顧下路的話可出來擋,先出吸魔劍之後在升上去

魔劍正宗飛彈流必出,你切換!換成飛彈打人就有在集水滴,而且不太需要擔心魔量,可以一直以遠距離攻擊對手,不過要注意不要常駐飛彈模式,很容易推兵線

三相之力 >> 我出的話就是玩風箏流,主要是用機槍,魔法彎刀是附帶輸出不是主要,暴虐則是風箏的主要原因(前言中有影片)
很重要 >> 切換!不會觸發魔法彎刀

寒冰霸拳 >> 則是一樣可以風箏,不過他要靠WE兩招來用,畢竟他的被動也是魔法彎刀,不過需要物防時我會換出這把(如對面有狗頭的話或是劫我會考慮出),這邊我先把他歸類於防禦裝

黑色切割者 >> 提供固定物穿+血量,不過有點貴我個人這邊是不會去出他

冰霜之錘 >> 提供血量,以及很好的緩速能力可以風箏

幻影之舞 >> 大量攻速爆擊,搭配無盡之刃可以找成大量傷害

芮蘭颶風箭﹝遠程限定﹞ >> 還滿有趣的一把武器,配上Jinx的火箭模式可以算是AOE傷害了吧


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