熱鍵 : Q
By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.
Summons a whirlwind, which deals 60/85/110/135/160 (+0.35) magic damage to all enemies in its path and knocks them into the air for 0.5/0.5/0.5/0.5/0.5 seconds.
The whirlwind can be charged for up to 3 seconds. For each second it charges, it deals 15/20/25/30/35 (+) bonus damage, knocks up for an additional 0.25/0.25/0.25/0.25/0.25 seconds, and travels 35/35/35/35/35% further.
Activate again to release the whirlwind early.
熱鍵 : W
Janna summons an air elemental that passively increases her Movement Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Movement Speed. The passive is lost while this ability is on cooldown.
Passive: Increases Movement Speed by 9/11/13/15/17% (+%) and allows movement through units.
Active: Deals 60/115/170/225/280 (+0.5) magic damage to an enemy and slows their Movement Speed by 24/28/32/36/40% (+%) for 3/3/3/3/3 seconds. Passive benefit is lost while Zephyr is on cooldown.
Eye Of The Storm
熱鍵 : E
Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage.
Shields an allied Champion or turret for 5/5/5/5/5 seconds. The shield absorbs up to 80/120/160/200/240 (+0.7) damage and grants 10/17.5/25/32.5/40 (+) Attack Damage until it breaks.
大絕 : R
Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.
Summons forth the might of the wind to knock surrounding enemies back and restores 100/150/200 (+0.5) Health to nearby allies each second for 3 seconds.
Increases the Movement Speed of all allied champions moving towards Janna by 8%.