Heimerdinger
3150 270
Pusher、Ranged、Mage
Joke Taunt Dance Laugh
性別 種族 約德爾族 故鄉 Piltover
Health 476 ( +75 / perLv ) Mana 307.2 ( +40 / perLv ) Attack 55.536 ( +2.7 / perLv ) Armor 19.04 ( +3 / perLv ) MagicResist 30 HealthRegen 2.2016 ( +0.35 / perLv ) ManaRegen 1.2 ( +0.16 / perLv ) Critical 0 MoveSpeed 340 Range 550
生命 攻擊 技能 難度
From the Journal of Professor Cecil B. Heimerdinger

10.14

09:15

Current meteorological conditions in Bandle City seem optimal. Atmospheric pressure is ideal for today's experiments!

Running a fifth trial for my Tridyminiumobulator this afternoon. Some fine tuning is required; singed my mustache. Need to adjust the energy throughput.

16:00

Tridyminiumobulator is still not maintaining intended proper energy efficiency! Necessary to run more numbers. In the meantime, I have found something else that's very intriguing.

While returning home after today's tests, I passed a gaggle of young yordles throwing a spherical projectile at each other. It's a simple enough concept: throw the object at someone, catch it, throw it at another yordle, repeat. But yordle miscalculations result in several errors! They throw with inconsistent accuracy and force, and the ''ball'' (as they refer to it) is frequently dropped... There are many ways for this process to be improved. According to my calculations, and after collecting data from the participants, if the pitching was consistent in both speed and arc there would be a 44.57% increase to fun! I need to ponder this for the evening.

10.15

05:20

Eureka! I've devised a solution.

I've invented an automated ball pitcher. Current name: H-28G. It employs a consistent speed and trajectory, ensuring that the recipient will always be able to catch the ball. It redirects itself to the nearest yordle (if there is more than one in the vicinity) ensuring everyone has a turn. I'll take it to the young yordles today and demonstrate my invention.

Also: spilled toxic acid on my shoes this morning. Bothersome.

10:30

Tested the automated pitcher today. It did not go as planned. The young ones were excited enough about my invention, but, when the machine was turned on, it was far too powerful! Even at its lowest setting it completely knocked a yordle off his feet. Clearly, I overestimated the velocity behind their throws... I'll return soon to make adjustments.

But my priority, for now, is the Tridyminiumobulator; I must fix its complications before lunch. Once it's in good shape, I'll need to test it somewhere else. Bandle City is proving insufficient for field research.

10.16

15:55

Apparently, there's a giant in town. A highly annoying anomaly. The noise outside is disturbing my research!

Must check fish tank today. They've been strangely quiet...

10.17

10:40

I have heard that many yordles have been injured due to the giant-related disturbance. If this doesn't stop soon, intervention will be necessary! I hope H-28G is still intact. I would lose a lot of time if it has to be rebuilt.

16:30

Everything is quiet again. It seems that the giant came to his senses and ran off. I need to gather H-28G tomorrow, once I've finished with more pressing matters. I've almost perfected the Tridyminiumobulator!

10.18

08:30

Today has been quite eventful already. I was surprised by a knock at my door. It seemed like the entire city was standing in front of my house. Normally, when a crowd has gathered, it's because they have some petty grievance about my work. But this time, they were celebrating!

Astonishingly, it seems one of the young yordles took advantage of the H-28G prototype I had left behind amidst the giant tomfoolery. He proved to be innovative, and repurposed the invention into a makeshift turret. It's powerful enough to scare off a giant - imagine that! What an ingenious little fellow.

I wish I could employ his like-minded encephalon in the near future - I have big plans and his assistance could be valuable - but he'd have to leave Bandle City. The scope of my plans necessitates a more expansive testing ground.

Runeterra should suffice!

英雄攻略發表Heimerdinger的攻略

高手過招 - 積分爭奪戰
水晶之痕 - 據點攻略戰

英雄大事記

參考攻略:漢默丁格 - s3末期崛起 高傷抗壓流 上路打法 (更新至S6版本) ( 作者:rainloveleaf )

技能介紹與建議

Lv123456789101112131415161718
H-28G Evolution Turret [Q]
Hextech Micro-Rockets [W]
CH-2 Electron Storm Grenade [E]
UPGRADE!!! [R]
Techmaturgical Repair Bots [被動]
技能分析
先講解q的用法
在一開始我習慣搶三角草叢(尤其在藍方時)
砲塔就可放在草叢內 跟對方打一級戰 等對方過來時走出草叢點他
毫無消耗的一波傷害啊
而在對線期 由於推兵 所以出門永遠保持帶著眼的想法是很重要的
將兵推到塔下時將砲塔擺成這樣(藍方)






這樣兵一出來雖然你必須先扛一陣子(不然砲塔會被小兵打死)
但在對面腦衝衝進來時可以造成他成噸的傷害(漢默區[誤...]) 還有對面jg來gank時有一定的反擊能力(我就常常雙殺)
如果是在紫方時


跟藍方時差不多的道理 只是你必須不斷的走動 避免砲塔進入沉默狀態
為何要有一個這時要放草叢呢 那就是 當免費的眼以及 "威嚇jg"
當對面jg進草叢時(當然如果他繞你屁股我也沒辦法 就插眼插在藍buff出口吧)
被砲塔打一定會驚訝一瞬間 要把握這短短的時間盡全力...逃竄 恩!  畢竟前期一打二是不太科學的

而這裡必須強調 砲塔千萬千萬不要放的很密集
如果對方擁有強大的aoe技能 瞬秒砲塔後 你就沒戲唱了
在會站時也一樣 更進階的是善用地形保護砲塔

小技巧:炮塔會優先攻擊你攻擊或攻擊你的目標
            當對方走近就普攻 你會發現聲音不是 啪 而是 啪!啪啪啪

為何先點3級q在點滿w呢?
因為前期其實還時比起其他技能的傷害還是比較依賴砲塔的
而且點到3級時雷射就會有破百的傷害(不容小覷啊!!真的不過飛的有點慢很容易閃掉)
而後期w是主要傷害及poke技能 優先點滿在中期會站會有奇效

W技能從以前三發自動瞄準變成五發的指向技 而且範圍增長很多很多
以前三發是各別單體但現在是五發並列向滑鼠位子集中
根據滑鼠與自身的相對位置 決定發散或集中射擊
雖然多發集中相同目標傷害會降低 不過看看點滿的最高傷害325+0.8ap(不輸正規ap的傷害)
增加的距離與傷害讓他比起從前擁有更強的騷擾能力

E和從前嚇人的雷電球(!?)比起來正常了許多
現在雖然範圍變小並移除致盲效果但多了緩速
最重要的是...由於更改成投擲手榴彈所以...速度變快了(驚人的更動啊)
只要對於走位預判多累積經驗就會是很有威脅的技能
在線上將對方暈在陣地內使炮塔製造更久傷害

R升級下一個技能並且不耗魔 了解每招的效果很重要 必詳讀

這裡提供每一招使用的時機

RQ
對線期對方衝進陣地強殺時 一對多或多對多的戰場
RW
單殺技與高傷aoe 準度需鍛鍊 在遊走期及線上沒小兵時使用
單體最高傷害900+1.8ap
RE
我定義為aoe控場
使用時機為 開戰後手控場及退場保對友技能

(11/11補充)
補充版友的提醒
R技開啟時 會更新技能 但是並不會刷新CD
R技使用會耗100魔 但下一招無消耗 再按一次就會關閉
但是會有短暫幾秒的在施放等待
參考攻略:漢默丁格 - s3末期崛起 高傷抗壓流 上路打法 (更新至S6版本) ( 作者:rainloveleaf )

出裝建議

起手裝
主要裝備
最終裝備
出裝分析
(2014/06/06 s4道具更動)
法師之靴時光之杖中婭沙漏
這3件我認為是必出裝備 血量及保命對於一個沒什麼高傷害及控場技的上路英雄來說 顯得十分重要

盜竊之刃合上去的霜牙霜后宣言
提供減cd以及範圍緩速效果 控場同時確保擊殺的可能性
不過建議盜竊之刃要出便儘早出 並晚點合上去
我多半是在第5件才合上 持續的跳錢以及壓線吃兵在後期會讓你的經濟優於對方很多
(也讓補兵小有困難或被壓的玩家 有一定的經濟來源)

此處補充
s4道具盜竊之刃雖然跟以前一樣有擊中敵方英雄便跳錢的效果
但缺點是 擊殺小兵時會進入技能cd 使得跳錢技能的效益降低了
所以s4之後比較不推薦再出(逆風或怕被壓一樣要出 別硬撐 出裝要靈活)


最後一件裝可

死亡之帽
最終暴力裝不解釋
虛空之杖
魔穿最大化
深淵權杖
提高魔穿及魔防
黎安卓的折磨
對方團隊撐血量卻沒什麼防禦時可出
遠古意志
團隊靈氣及續戰力的提供可參考
瑞萊的冰晶節杖
利用w發散型發射製造更多控場還有大量血量


此處回應版友的回覆
瑞萊的冰晶節杖
優點 巨人腰帶能在前期直接提供大量血量 緩速效果 抓人逃跑進退得宜
缺點 合成價錢稍高 過渡期危險
時光之杖
優點 有催化神石定期回復 賴線超op
缺點 和上去還要等跳滿 太晚出效益低

這是我完冰鳥快3年的結論(一直探討大腰帶跟便當盒哪個好)
兩者提供的效果不一 可以看情況或依個人習慣決定
但冰杖順風時真的是頗op

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