Graves
6300 270
Ranged、Carry
Joke Taunt Dance Laugh
性別 種族 人類 故鄉 Bilgewater
Health 551.12 ( +84 / perLv ) Mana 322.2 ( +40 / perLv ) Attack 54.208 ( +3.1 / perLv ) Armor 24.376 ( +3.2 / perLv ) MagicResist 30 HealthRegen 1.3352 ( +0.14 / perLv ) ManaRegen 1.5852 ( +0.14 / perLv ) Critical 0 MoveSpeed 330 Range 525
生命 攻擊 技能 難度
Malcolm Graves was born in the back of a Bilgewater tavern and left there with a bottle of spiked milk. He survived a childhood in the pirate-run slums using every dirty trick in the book. Intent on building a new life for himself, he stowed away on the first ship to the mainland he could sneak aboard. However, the grim realities of the world forced him to eke out an unsavory living in the underground of various city-states, jumping the border whenever things got too hot. At a particularly high-stakes game of cards, he found himself seated opposite Twisted Fate. They both flipped four aces on the final hand. It was the first time either conman had met his equal. The two formed an alliance, swindling marks at the tables and scrapping back-to-back in the alleys afterward. Together, they ran the streets - stacking chips, decks, and charges.

Unfortunately Graves made the mistake of hustling a hefty sum from Dr. Aregor Priggs, a high-ranking Zaunite official and businessman. When Priggs discovered how he'd been played, he became obsessed with revenge. He learned about Twisted Fate's all-consuming desire to control magic and he promptly offered him a trade: serve Graves up in exchange for enrollment in a procedure which would grant his wish. Twisted Fate took the deal - both he and Graves knew the stakes of their arrangement, but the offer was too good. Once acquired, Priggs had Graves taken to a special location built to hold men whose crimes - or more precisely their punishments - were meant to stay off the books. Graves endured years of captivity at the hands of Zaun's most unscrupulous wardens before he managed to escape. One of his fellow detainees introduced him to an eccentric gunsmith who modified a shotgun exactly to his specifications. After he paid a visit to Priggs, Graves joined the League of Legends with two targets in his sights: Twisted Fate and payback.

''They got a saying in the locker: ain't got nothin' but time to plan.''
-Graves

英雄攻略發表Graves的攻略

大事記回報 * 英雄大事記補完中!

英雄大事記

參考攻略:葛雷夫~ 無人可擋 穩紮穩打型 下路ADC 15/7/27更新 ( 作者:BIG978978 )

技能介紹與建議

Lv123456789101112131415161718
Buckshot [Q]
Smoke Screen [W]
Quickdraw [E]
Collateral Damage [R]
True Grit [被動]
技能分析
為何1~5等不投資隻手遮天,是因為隻手遮天 一級 耗魔就要 70 緩速15%也不算多, 對葛雷夫來說 Q技(散彈槍)跟E技(滑步)就需要好好控魔來確保這兩招能同時施展出來,多了W技(煙霧彈)在前期,只能說是有點多餘的吧。倒是讓葛雷夫在5等就提升了2級猛龍過江,這樣就+了50%攻速,利用猛龍過江貼近敵人搭配上提升3級的人在江湖(越靠近敵人傷害越高),還有梟雄本色 給予的物防與魔防,對面ADC跟葛雷夫單挑絕對是個錯誤。
{人在江湖此技能在達瑞文版本修正了素質,雖然基本傷害被調低,但是多發子彈擊中時的額外傷害從 25% 調整為 35%,而接下來的版本中,傷害更是調整到了額外50%,所以意思是說現在的大叔不能夠龜在後面偷射了,越靠近敵人敵人就死越快!!}
這次技能修正,不是將大叔改弱,而是改變他的進攻方式。


E技猛龍過江可以用來穿牆


上面有提到不用鬼步追擊,是因為在6等後的葛雷夫,在施展完猛龍過江人在江湖 還有普擊,敵人早就殘血了,通常第一反應就是回頭跑,這時候別擔心,把大絕龍爭虎鬥 往他屁股上砸吧 ,射程可以直接在防禦塔前將對手轟上天,沒有直接擊中的話,爆炸的威力還是足以把敵人請回家的。


葛雷夫技能有個好處,路徑上的敵人都會受到傷害,所以就算後排躲在後面,技能一樣人在江湖龍爭虎鬥給他開下去,絕對讓敵人後排花容失色。
參考攻略:葛雷夫~ 無人可擋 穩紮穩打型 下路ADC 15/7/27更新 ( 作者:BIG978978 )

出裝建議

起手裝
主要裝備
最終裝備
出裝分析
為了創造可以穩紮穩打,順風殺爽爽,逆風照樣可以出裝的葛雷夫,以下裝備試試看一定沒錯。
想要擁有美好的將來,任何事都是急不得的!!!

兩種起手方式,前者是投資在攻擊力和吸血,對於農兵還有符文加成的賴線能力較為顯著,後者則是根據對面AD與SUP換血技能做為考慮選擇是否投資在靈活走位以及喝水換對方魔力,當然也要考量的一點是對自己農兵有沒有信心。

盡量撐線到5等或6等再第一次回家,在這期間如果殺了人,錢超過了1550,第一次回家時建議直接買暴風之劍,既是無盡之刃的核心裝,又能大大提升攻擊力。800以上就出吸血鬼權杖,錢如果少的話就再補上多蘭劍。前期葛雷夫有攻速的話效益會比較高,雙多藍提供了穩定的血量和可觀的攻擊力,買了雙多蘭或者吸血鐮刀和加上狂戰士護脛還有閒錢的話,就多買個靈巧披風吧。接著努力農兵,需要幫線就幫線,第一件大裝無盡之刃很快就會出來了。


而到了中期,出完無盡後,建議先出把狂熱雙刀再決定要出幻影之舞或是最後耳語,假如敵人殺手較多或是裝備不太硬,那可以先出幻影之舞;假如敵人大男大女多,或是針對你出物防,那可以先把最後耳語合出來,確保攻擊力。(但小弟通常直接就出最後耳語,攻擊力超高,看對面可以搞甚麼鬼)


到了後期,把吸血鬼權杖合成嗜血者,這樣既有了攻速,又有高攻擊力。在會戰時,誰也不能忽視葛雷夫。


幻影之舞提供了55%攻速還有30%爆擊率,在技能丟完在冷卻時可以有效的消血,是個非常優越的殺人裝備,但假如對手很暴力,每次激戰都可以輕易殺死你,使你覺得自己很脆皮,那就將幻影之舞換成三相之力,這樣一來葛雷夫就會變成有血有攻擊,有著大叔體質的葛雷夫配上三相之力,只會敵人驚呼 "對面葛雷夫那是甚麼妖術!?"

葛雷夫算是靠技能與爆擊暴力換血的AD角色,主要是靠人在江湖龍爭虎鬥消血,普攻則拿來做最後了結,猛龍過江提供的攻速已經夠用了,不用太執著攻速,所以理想裝備依然是三相之力,而非幻影之舞,在戰場上活久一點一定是有效益的。所以,如果有機會打到延長賽,那不用考慮的直接把幻影之舞換成三相之力吧 !!




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