En
FiddleSticks
1350 160
Jungler、Ranged、Mage
Joke Taunt Dance Laugh
性別 未知 種族 人造生命 故鄉 TheInstituteofwar
Health 390 ( +80 / perLv ) Mana 251 ( +59 / perLv ) Attack 45.95 ( +2.625 / perLv ) Armor 11 ( +3.5 / perLv ) MagicResist 30 HealthRegen 0.92 ( +0.12 / perLv ) ManaRegen 1.38 ( +0.13 / perLv ) Critical 0 MoveSpeed 310 Range 480
生命 攻擊 技能 難度
For nearly twenty years, Fiddlesticks has stood alone in the easternmost summoning chamber of the Institute of War. Only the burning emerald light of his unearthly gaze pierces the musty darkness of his dust-covered home. It is here that the Harbinger of Doom keeps a silent vigil. His is a cautionary tale of power run amok, taught to all summoners within the League. Decades ago, there existed a powerful rune mage from Zaun - Istvaan. At the end of the fifth Rune War, he became one of the League's first summoners. Too much a prisoner to the old ways of magic, Istvaan stepped further and further outside the rules of conduct in the League. In what was ultimately his last match, his reach finally exceeded his grasp. Sealing himself inside the easternmost summoning chamber, he began incanting the most forbidden of rituals - an extra-planar summoning.

What exactly happened inside that chamber remains unknown. No champion came to represent Zaun that day in Summoner's Rift. Only silence echoed back from repeated knocks on the chamber door. The first apprentice who entered was cut down immediately by an unearthly scythe. What few who followed and survived were driven mad by fear, mere husks of men gibbering about crows and death. Afraid of the evil even Istvaan could not control, the League sealed all exits to the chamber, hoping they could contain what they could not destroy. Years went by, but the wooden figure within never moved save to slay any foolish enough to enter. Seeing no recourse to reclaim the chamber, the Council instead devised a use for Fiddlesticks: executioner. While he comes to life and seemingly abides by the rules of summoning in the Fields of Justice, what he awaits inside his chamber is unknown. His unmoving face yields no clues, and his scythe stands ready to strike down any who stand before him.

Those who say 'you have nothing to fear but fear itself' have not yet felt the crows.

英雄攻略發表FiddleSticks的攻略

綜合攻略 - 努力練等存IP
高手過招 - 積分爭奪戰
水晶之痕 - 據點攻略戰
大事記回報 * 英雄大事記補完中!

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參考攻略:呼嘎嘎嘎嘎,嚇你一大跳 - 費德提克 ( 作者:ak9564 )

技能介紹與建議

Lv123456789101112131415161718
Terrify [Q]
Drain [W]
Dark Wind [E]
Crowstorm [R]
Dread [被動]
技能分析
單中上六前 - EWQWQR後R>W-Q>E
jungle上六前 - WEWQWR後R>W>Q>E;三等GANK上六前 - WEQWWR後R>W>Q>E
(由於改版後吃完一輪的等級通常是3等又一半經驗左右,所以原OP現在會改成後者點法)

這邊主要講jungle:

兩等點E是為了讓jungle速度更快,主要有他的沉默效果就夠了,畢竟費德提克主要的輸出技能還是W。
基本上我是三等GANK一次,六等GANK一次。
三等GANK主要GANK上路,
通常是要擾亂對面吃兵並且掩護我方吃兵,假如有機會的話才殺掉對方,初期吃兵拼經濟是比較重要的。

六等GANK我通常會選中下路,除非上路GANK過後還是被大壓才會選擇先去上路,三路都被壓的話我會選擇下路。
而六等GANK通常是可以殺掉人的,假如殺不掉的話也可以把龍吃掉。

費德提克的技能順序為R(+閃現)->Q->E->W->W...,
費德提克的大決可以穿越很厚的牆壁,當你點R的時候 會有框框在你身旁,只要框框外的牆壁距離沒有比框框內的距離還要高於一半,基本上都可以直接跳大絕飛出去。

例:假如你的隊伍屬於右上方,那再下路塔左邊的那個草叢與往龍區的入口的那個凹槽,開R對框框最邊邊的牆壁上點R,他會直接跳到下路。

多多嘗試大決距離,你會發現有很多很厚的牆都可以跳過去,給對面出其不意的一擊。
參考攻略:呼嘎嘎嘎嘎,嚇你一大跳 - 費德提克 ( 作者:ak9564 )

出裝建議

起手裝
主要裝備
最終裝備
出裝分析
基本上單中或是jungle的費德提克我出裝都是一樣的,通常單中出裝速度會比較快一點。

起手多蘭戒,有回魔有AP有HP非常的實用
沙漏是非常重要的裝備,
通常我第一趟回家會買1速鞋+眼睛or水,再來會直上沙漏(順序巨型魔棒>鎖子甲>中婭沙漏
不管順風逆風沙漏一定要出,逆風的話鞋子合上去後塞多蘭戒。
順風的話我會開始合死帽,可以讓你的W跟R傷害更強大,再來裝備就是看對面組合來決定出裝了。
基本上多蘭戒我會留到滿裝沒位置出裝了以後才會賣掉,因為有總比沒有好。

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