FiddleSticks
1350 160
Jungler、Ranged、Mage
Joke Taunt Dance Laugh
性別 未知 種族 人造生命 故鄉 TheInstituteofwar
Health 524.4 ( +80 / perLv ) Mana 350.12 ( +59 / perLv ) Attack 48.36 ( +2.625 / perLv ) Armor 20.88 ( +3.5 / perLv ) MagicResist 30 HealthRegen 1.1216 ( +0.12 / perLv ) ManaRegen 1.2 ( +0.16 / perLv ) Critical 0 MoveSpeed 335 Range 480
生命 攻擊 技能 難度
For nearly twenty years, Fiddlesticks has stood alone in the easternmost summoning chamber of the Institute of War. Only the burning emerald light of his unearthly gaze pierces the musty darkness of his dust-covered home. It is here that the Harbinger of Doom keeps a silent vigil. His is a cautionary tale of power run amok, taught to all summoners within the League. Decades ago, there existed a powerful rune mage from Zaun - Istvaan. At the end of the fifth Rune War, he became one of the League's first summoners. Too much a prisoner to the old ways of magic, Istvaan stepped further and further outside the rules of conduct in the League. In what was ultimately his last match, his reach finally exceeded his grasp. Sealing himself inside the easternmost summoning chamber, he began incanting the most forbidden of rituals - an extra-planar summoning.

What exactly happened inside that chamber remains unknown. No champion came to represent Zaun that day in Summoner's Rift. Only silence echoed back from repeated knocks on the chamber door. The first apprentice who entered was cut down immediately by an unearthly scythe. What few who followed and survived were driven mad by fear, mere husks of men gibbering about crows and death. Afraid of the evil even Istvaan could not control, the League sealed all exits to the chamber, hoping they could contain what they could not destroy. Years went by, but the wooden figure within never moved save to slay any foolish enough to enter. Seeing no recourse to reclaim the chamber, the Council instead devised a use for Fiddlesticks: executioner. While he comes to life and seemingly abides by the rules of summoning in the Fields of Justice, what he awaits inside his chamber is unknown. His unmoving face yields no clues, and his scythe stands ready to strike down any who stand before him.

Those who say 'you have nothing to fear but fear itself' have not yet felt the crows.

英雄攻略發表FiddleSticks的攻略

綜合攻略 - 努力練等存IP
水晶之痕 - 據點攻略戰
大事記回報 * 英雄大事記補完中!

英雄大事記

參考攻略:[S3全新版本唷]呼嘎嘎嘎嘎,嚇你一大跳 - 費德提克 ( 作者:ak9564 )

技能介紹與建議

Lv123456789101112131415161718
Terrify [Q]
Drain [W]
Dark Wind [E]
Crowstorm [R]
Dread [被動]
技能分析
上六前 - WEWQWR後R>W>Q>E;
假如要三等GANK就改成WEQWWR後R>W>Q>E

現在的獵刀加上兩等點E讓jungle速度變得更快了!
現在打野可以利用省重擊的方式快速吃藍紅上三等,所以三等這一波的GANK是非常重要的
稻草人三等有恐懼跟禁言,配合線上拿首殺或是騙閃現是非常容易的!
基本上我三等會選擇GANK上路或是中路
(開場在上方的話就是三狼->藍->紅->GANK上中;開場在下方就是四鬼->紅->藍->GANK中上)

但是切記,假如騙到閃現的話不要自己傻傻的也跟著閃現跟上想搶頭,能放就放不要硬拚,除非真的可以殺到人!

費德提克的技能接技順序為R(+閃現)->Q->E->W->W...
費德提克的大決可以穿越很厚的牆壁,當你點R的時候 會有框框在你身旁,只要框框外的牆壁距離沒有比框框內的距離還要高於一半,基本上都可以直接跳大絕飛出去。

例:假如你的隊伍屬於右上方,那再下路塔左邊的那個草叢與往龍區的入口的那個凹槽,開R對框框最邊邊的牆壁上點R,他會直接跳到下路。

多多嘗試大決距離,你會發現有很多很厚的牆都可以跳過去,給對面出其不意的一擊。
參考攻略:[S3全新版本唷]呼嘎嘎嘎嘎,嚇你一大跳 - 費德提克 ( 作者:ak9564 )

出裝建議

起手裝
主要裝備
最終裝備
出裝分析
現在起手獵刀大大幫助了AP的JUNGLE速度
基本裝出完以後請直衝中婭沙漏
中婭沙漏對稻草人來說是必須裝備!
下一件裝備出死亡之帽,基本上沙漏跟帽子出來以後傷害會明顯地出來
剩下的裝備依對面英雄做調整
草人是一隻裝備吃重的英雄,所以基本上有人頭的話不要吝嗇,大方的去拿吧!

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