熱鍵 : Q
Bard fires a missile which will slow the first enemy struck, and continue onward. If it strikes a wall, it will stun the initial target; if it strikes another enemy, it will stun them both.
Bard fires an energy bolt, dealing 80/125/170/215/260 (+0.65) magic damage to one or two enemies. The first target hit will be slowed by 60/60/60/60/60% for 1/1.2/1.4/1.6/1.8 second(s).
If the bolt hits another enemy or a wall, any enemies hit are stunned for 1/1.2/1.4/1.6/1.8 second(s).
熱鍵 : W
Reveals a healing shrine which powers up over a short time, disappearing after healing the first ally that touches it.
Bard raises a health shrine that immediately offers 30/60/90/120/150 (+0.3) health, but restores up to 70/110/150/190/230 (+) health as it gathers power for 10 seconds. The shrine's effect also grants 50/50/50/50/50% decaying movement speed for 1.5/1.5/1.5/1.5/1.5 seconds.
Bard can have up to 3/3/3/3/3 shrines active at once, which remain until visited by an ally champion or crushed by an enemy champion.
Active Shrines: /
熱鍵 : E
Bard opens a portal in nearby terrain. Allies and enemies alike can take a one-way trip through that terrain by moving into the portal.
Bard opens a one-way corridor through nearby terrain. Both allies and enemies can use the corridor by right-clicking on any part of it while near its entrance, with allies travelling 10/20/30/40/50% faster than enemies.
The corridor disappears after 10/10/10/10/10 seconds.
大絕 : R
Bard sends spirit energy arcing to a location, putting all champions, minions, monsters, and turrets hit into stasis for a brief time.
Bard sends magical energy arcing to a target location. On impact, all champions, minions, monsters, and turrets in the target area are put in stasis, becoming invincible, untargetable, and unable to act for 2.5/2.5/2.5 seconds.
Epic monsters are also put into stasis, despite normally being immune to disables.
Bard's presence causes magical chimes to appear, which grant Bard experience, mana, and a burst of speed. Additionally, lesser spirits follow Bard and aid in his attacks - collecting chimes causes these meeps to gain power over the course of the game.