En
Anivia
3150 270
Ranged、Mage
Joke Taunt Dance Laugh
性別 種族 異次元生命 故鄉 IronspikeMountains
Health 350 ( +70 / perLv ) Mana 257 ( +53 / perLv ) Attack 48 ( +3.2 / perLv ) Armor 10.5 ( +4 / perLv ) MagicResist 30 HealthRegen 0.93 ( +0.11 / perLv ) ManaRegen 1.4 ( +0.12 / perLv ) Critical 0 MoveSpeed 300 Range 600
生命 攻擊 技能 難度
In most lore, the phoenix is a creature of fire that rises from its own ashes. What few know, however, is that phoenixes are elemental beings, formed by the eternal essences of their native world. Anivia was conceived on a world such as this - a being of the coldest winter, a creature of pure elemental ice. On her world, Anivia was the protector of the frozen wastes and all those with the spirit to endure in such unforgiving places. She was consulted as a creature of great wisdom, one who could not die and who had seen the world renewed several times. Somehow, Anivia knew that the day would come when she would be plucked from her home and pulled across worlds, and when that day came, she received the call with grace. Seeing the imbalance and injustice on Runeterra, a world lacking elemental protectors, Anivia took her place at the League of Legends.

Since her arrival, the Cryophoenix has chosen to live among the highest peaks of the Northern Ironspike Mountains, adjacent to the frozen wastes of Freljord. She has openly claimed this territory as her own protectorate. Surprisingly, Anivia has struck up a friendship with the yeti of this region - a friendship that grows deeper and deeper with each passing moon. She has formed a close bond with two League champions: Nunu (and Willump) and the nomad princess Ashe. In a move that caught the League by surprise, the Cryophoenix recently entreated the summoners of the Institute of War to research a means in bringing across others of her elemental fellows. As a champion, Anivia is revered with a sense of awe by most, but is not the most popular as most consider her unapproachable.

Some say the world will end in fire, some in ice. Anivia awaits the inevitable latter.

英雄攻略發表Anivia的攻略

綜合攻略 - 努力練等存IP
高手過招 - 積分爭奪戰
水晶之痕 - 據點攻略戰
大事記回報 * 英雄大事記補完中!

英雄大事記

參考攻略:艾妮維亞 - 急凍鳥 ( 作者:k1278963 )

技能介紹與建議

Lv123456789101112131415161718
Flash Frost [Q]
Crystallize [W]
Frostbite [E]
Glacial Storm [R]
Rebirth [被動]
技能分析
冰鳥主要的傷害技霜寒刺骨,在對方有冰凍效果下這招的傷害加倍,所以這招優先點高。雖然寒冰閃耀每級的傷害都略高於霜寒刺骨,但Q不是指定技,且飛行速度不算快,所以很難確保100%命中。

寒冰屏障延到8級才點。
冰鳥走中路能很快的提升等級,所以8級才點冰牆也不算太晚。優先點高Q能在對線期造成更大量的傷害。
冰牆最適合放在通道狹小的jungle(打野)區,此外放在塔內側也可以用來阻擋對方的去路,如紅色標記1、2。
標記3是說明冰牆可以用來看草叢內的視野,例如吃藍時,可放在背後的草叢防被偷,或是先看草叢有沒有人再前進。
最後一個是在吃巴龍時,若標記4、6有插眼,可站在5的位置,這個草和巴龍的距離不會使大決中斷,同時也能把冰牆放在通道口(若敵方從藍走,也有足夠的時間往左移動卡冰牆),阻斷敵方前排和後排,讓對手無法立即開戰。



最後是放招的小技巧:
1.寒冰閃耀在通過對方後再引爆比在敵方前引爆傷害還高,Q飛行"經過"時有一次傷害,爆炸有第二次傷害外加暈眩1秒。所以在敵方前引爆雖然有第二次傷害和暈眩,但因沒通過目標所以少了第一次傷害。

2.先放霜寒刺骨再接冰川風暴,因E的距離稍短於R,且有很短的飛行時間。所以只要放的到E,馬上接R一定有冰凍效果讓E傷害加倍。這個順序可以避免放了R卻算錯距離多浪費魔力。
但是這順序不適用於追擊,有可能距離介於R和E施放距離間、牆在CD。為了放到E而沒先用R緩速,反而追不到對方,先放R有緩速效果才能追到技能施放距離內。

3.一般對線期poke對手時,我會扣住寒冰閃耀,在距離內接霜寒刺骨>冰川風暴,大決一放下去就馬上關閉,大決的功能主要是讓敵方產生「冰凍」效果。冰鳥冰川風暴的傷害太低,且很耗魔,所以並不是主要傷害技。大決一般用來洗兵、會戰放敵方角下緩速,順勢產生「冰凍」效果讓E有加倍傷害。
扣住Q是萬一有gank時多了一招暈技牽制對手,或是要殺對手才會放在接技鏈中,且Q的cd時間比E長,所以不能亂放。
參考攻略:艾妮維亞 - 急凍鳥 ( 作者:k1278963 )

出裝建議

起手裝
主要裝備
最終裝備
出裝分析
最普遍AP carry的出裝,以衝高AP為主。
催化神石:能在撐線期給予強大的續戰力,又可以合成時光之杖女妖面紗
一般我會看狀況,若能打爆對面,就直衝帽子。出完再合成時光杖或留到最後對面裝起來轉女妖。否則會先合成時光杖增加生存力,也讓它有時間疊屬性。時光杖盡量最晚在第二件大裝時就出,否則太晚出沒足夠的時間疊屬性。

先出最終裝備的前四項,「或」後面的三個裝備是可選擇性出。
虛空之杖看對面出裝決定先出後出,一般是第三或第四件大裝才會出到它。因為是-40%魔防所以晚點出效益才高。
對面控場技多可以出水星之靴

基本上出到帽子後就有一定的傷害,之後看對面的情況。
若有爆發型AP carry如卡薩丁、阿卡利可以先出負極斗篷女妖面紗
AD多可以出中婭沙漏冰霜之心




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